bisby

joined 2 years ago
[–] bisby@lemmy.world 1 points 2 hours ago (1 children)

Got it. Linux is not VR ready until it supports discontinued headsets. that were previously at 10% of the 2% market, but are now even less (because it's discontinued, and thus only going to continue to shrink).

[–] bisby@lemmy.world 3 points 5 hours ago (3 children)

The number of different branded headsets using WMR doesn't make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it's my understanding that setting up ALVR for the quest ones isn't that tricky (but I've also never tried). And much of the remaining 30% other headsets work with ALVR too.

And the point of comparing things to Windows, is that if we're stating "Linux isn't ready for gaming because not every VR headset works", then by that definition Windows isn't either. Which you probably agree with, but generally speaking "people" / society view Windows as ready for gaming despite it not supporting every headset.

It's basically getting into the "Fortnite doesn't work on Linux" type of situation now. Some things are just never going to work, and it's because of the creator of those things and not Linux itself, and who cares. Even if the things that don't work are popular, that doesn't mean that on the whole, the OS isn't ready.

Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.

[–] bisby@lemmy.world 3 points 6 hours ago (5 children)

Counter point: VR is working. It's not working for your specific hardware and use case.

My Oculus Dev Kit 1 and 2 don't work properly on Windows anymore. Does that mean Windows isn't ready for gaming because my specific VR hardware doesn't work on it? Or does it mean that "VR ready" doesn't have to include every VR headset.

[–] bisby@lemmy.world 1 points 7 hours ago

I recently switched my VR PC from Windows to Bazzite. No compiling necessary.

[–] bisby@lemmy.world 1 points 8 hours ago

Communication is explicitly a more than one person endeavor. If the other party isn't willing or able to use signal, then sms might be the required option. Signal removed their SMS functionality from their app.

There are perfectly valid reasons to use Google messages instead of signal.

[–] bisby@lemmy.world 52 points 2 days ago (1 children)

This comes a year and a half after they resorted to disabling Wayland support

Yeah. A lot of progress has been made in the past year and a half. This is a clickbait headline. It's not like last week they were like "this is super broken... oh well shipping it anyway." It feels like pointing out their previous criticisms is almost trying to call them out as hypocritical or something.

It was previously broken. They said it was broken. And now it's fixed, and they re-enabled it as the default. There's no bigger story or drama around their previous comments.

[–] bisby@lemmy.world 2 points 2 days ago (1 children)

There was a checkbox to mute the noise on the dialer. We had 2 phone lines, so I've been terminally online since windows 3.11, and I very rarely heard heard the dial up noise

[–] bisby@lemmy.world 2 points 1 week ago (1 children)

EGS finally has a shopping cart now, so it's basically equal now, right?

[–] bisby@lemmy.world 28 points 1 week ago

Unless it dives with you in its mouth.

[–] bisby@lemmy.world 1 points 1 week ago

I'm surprised their website works and uses web standards and they didn't just NACK everything about HTML and go off and do their own thing.

[–] bisby@lemmy.world 7 points 1 week ago

SteamDeck + SteamOS has the same compatibility and playable games as ArchLinux/Fedora/Ubuntu/desktop linux.

PS5 and FreeBSD do not have any overlap there. If PS5 had no proprietary layers on top of BSD (or the layers were otherwise accessible to the public and could be installed on top of BSD by end users), then you would be right in a way.

But any game released for SteamDeck, I can run on a linux desktop without any special tweaking, so they are related enough. Any game released on PS5 will not run on a BSD desktop, so clearly they are not related in the same way.

SteamDeck being popular and mainstream means that more games work on SteamDeck, and more games working on SteamDeck means more games working on Linux. (Another aspect which is not true of PS5 and BSD).

So having people in the industry, who will potentially be involved with the studios, having (and enjoying) a SteamDeck means studios will hear things like "I hope I can play this on my SteamDeck" from people involved in the creation of games ... which helps push forward Linux gaming. Even if only a little.

[–] bisby@lemmy.world 11 points 2 weeks ago (2 children)

Tory Bruno, CEO of ULA wears a cowboy hard hat. Clearly this is how you become rich.

 

Maybe this is just a me problem, and I can't find the settings. Or maybe these are things they changed in 115 and made it worse?

Collapsing threads. If I collapse everything thread, click to a different folder and then click back, every thread is expanded. I would vastly prefer "every thread is collapsed", or "we remember where things were". I never even noticed what it was on 102, but it wasn't "always expand everything"

Tab bar positioning. In 102 (and I could swear in some 115 screenshots Ive seen) the tab bar was at the very top. In 115, the tab bar is below the "Get Messages, Write, Address Book, etc" + search toolbar. The old way was so much better. It feels weird to have things ABOVE the tab bar change when i select a tab. thats the point of tabs, things are supposed to be contained "within" the tab.

Both of these are from their own documentation:

Old good:

New busted:

Are there settings for either of these changes, or is 115 just a downgrade for me and I should stick to 102?

view more: next ›