I think it's absolutely a consequence of that trend in horror media. I'm seeing it backwards, it's very similar to a ton of (what I find to be) schlocky edgy monster designs in bad movies and games that came after because it was ahead of that curve.
Charliisarobot
Great stuff, this helps me track the historical significance better. Being an example of an early psych horror game instead of just "largely a worse resident evil" is definitely a huge part of this puzzle.
This also fits because I tend to dislike the psych horror games I've played, in contrast to the more classic survival horror or action horror stuff.
I love the fixed cameras in re remake 1 and silent hill has some of that but yeah the straight cinematography vs the limited but still frequently moving and pegged to your character camera in sh2 wasn't nearly as artistically interesting. I did get that it was going for that fear of the unknown.
I'm a fixed camera purist now I feel like we've left a lot of artistic potential behind, really wish they'd do a full bore new re game with fixed cam and see what can be done with it now vs 20-30 years ago when it started dying off.
Re2make and 4make were decent but the over the shoulder is eh. 2 is much better at creating a movie like vibe.
Ahahaha it worked lol
Have a good day
Ah yes "everyone liking it" famously a thing that artists can and should shoot for as a goal. A thing that is possible to achieve.
It's personal little buddy, I think it's God tier it does God tier things for me personally you have your own tastes your own priorities. I can only work from my own read just as much as you can only work from yours
Death stranding is pretty God tier but also you gotta be on the kojima wavelength so definitely not for everyone.
I just started mgs4 and it's pretty wild, i think all the other metal gears are playable by non-sony means
The Sly Cooper franchise might be my favorite, all three of em are very dear to my heart and I'm considering getting the PS3 version just to replay the series, they run pretty badly on emulators. I played the first 30 minutes of 4 and it was rough, the character design changes also rubbed me the wrong way.
This looks rad I know it's still in production but I really hope they can fix the sound mixing to make the attacks feel less flat. The knife swishes and lightning are begging for some big musical theater style sound effects.
I can see all the attacks that are timed with musical cues but they feel disconnected from the song and the physical environment. Playing it I feel like it'd be less of a feeling the rhythm thing and more just rote memorization or reflexes.
One of my parents would frequently say "That's good stuff mannered" like when eating tasty food which I thought was just a southern folksy thing
Turns out it's from a malt o meal commercial from the 80s and it's "good stuff Maynard" like the name