spider solitaire first person rpg with klondike elements, customization cards, and a romance spider option
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I think a John Wick game with a similar gameplay style as Rise Son of Rome would be killer.
I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.
In The Valley of Gods... from the developers of Firewatch, too bad they've been acquired by Valve and they abandoned the project
American McGee's Alice 3
...and how much would you pay for a pre-order special edition that came with a free in game hat for your character?
I'd like to play a video game that would level up my real life stats.
A good sandbox MMO that people actually play, and doesn't have a high barrier of entry.
A VR game which is basically a room with a plethora of board games. So you can play with people from all over the world. Come on Hasbro make it happen
A 2D pixel art farming simulator, but real industrial farming not the stardew valley idyllic farming type.
A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.
A sort of mini civilisation but themed around rebuilding capability rather than discovering it.
A rapid fire, action point based tactical MMORPG.
Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.
A classic first-person dungeon crawler, but co-op and with a classless skill-based system.
Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.
I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.
- Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
Baldurs Gate 3, but set in the Red Rising universe.
I once had a dream where I played a game like warcraft 2, but with mythical animals. Basically age of mythology, with better controls, and a darker aesthetic. I still wish that existed, so I could play it.