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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] ECB@feddit.org 7 points 1 week ago

I loooove my steam controller for first-person games. The right track pad for camera controls just clicks with me. I guess it's because I'm a PC gamer first and foremost, so I'm used to mouse-like aiming rather than the analog-style stick aiming.

I never really used the left track pad though...

That being said, I was let down by the steam deck trackpads. Maybe I just have big hands, but I could never use the right track pad the same way I do with the steam controller.

Also a general comment: AA/AAA is the best if you get some rechargable batteries. No waiting for charging when something is out of juice! Plus you can just get a new set of batteries if they ever die instead of a whole new controller

[–] Brosplosion@lemmy.zip 7 points 1 week ago (1 children)

I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

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[–] phonics@lemmy.world 7 points 1 week ago (1 children)

It still is ahead of its time. I think it was the learning curve that held it back. There wasn't really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It's my main way to play now.

I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.

I've got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.

If they release a new version I will buy it in a heartbeat.

[–] dualpad@lemmy.zip 5 points 1 week ago (4 children)
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[–] RagingRobot@lemmy.world 6 points 1 week ago

I love your passion for this controller. Awesome post.

[–] silverchase@sh.itjust.works 6 points 1 week ago (1 children)

I love my Steam Controller. I got a second before they went out of production! The two big pads are so versatile.

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[–] CodeBlooded@programming.dev 5 points 1 week ago

I was confused when I saw that it was discontinued. I bought several in 2015 and still have them.

[–] deadlyduplicate@lemmy.world 5 points 1 week ago

Really hoping the rumors of a new steam controller are true!

[–] LordWiggle@lemmy.world 5 points 1 week ago (1 children)

I still have one, but never used it.

[–] Ashiette@lemmy.world 6 points 1 week ago (1 children)
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[–] papertowels@mander.xyz 5 points 1 week ago (2 children)

Typing on this thing was a dream.

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[–] ampersandrew@lemmy.world 5 points 1 week ago (2 children)

I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I've gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I've put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between "controller mode" and "mouse and keyboard" mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to "aim", which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven't been using my Steam controller lately.

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[–] comeonitsnotlike@feddit.nu 4 points 1 week ago

I've had one since the release 2015. The best controller and, unfortunately, the most worn out of em all. I really need a SC2. It still works just like the first day (well, better since it got software updates), but it's so damn worn out. Fuck, I'm actually, seriously considering paying those crazy amounts people are selling them (HAS TO BE NEW!) for online. It's sick how good it is.

[–] ter_maxima@jlai.lu 4 points 1 week ago

We really need a new version

[–] susleg@lemmy.world 4 points 1 week ago (1 children)

I really liked it, especially for FPS/TPS

One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

With native API developers could've directly implement it as another type of controller and add things like hints saying "use right trackpad to aim", tweek controls mapping for it's layout, sensitivity, etc

Not sure how many developers would've supported that though

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[–] lethalspatula@lemmy.world 4 points 1 week ago

Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.

[–] Fuzzypyro@lemmy.world 4 points 1 week ago

I love my steam controllers. Surprisingly where they shined best for me was in racing games. Single joystick was enough for steering. Trackpad+gyro was great for flicking to look around and if there is nos or boost in the game I would always map it to the button for full press on the trigger. Legitimately not an experience you could replicate with any other controller.

[–] stopforgettingit@lemmy.dbzer0.com 4 points 1 week ago* (last edited 1 week ago)

Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.

[–] moonburster@lemmy.world 4 points 1 week ago

I have three. One still fully packaged for when the other two die

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