this post was submitted on 03 Jul 2025
1 points (100.0% liked)

PC Master Race - PCMR: A place where all enthusiasts of PC, PC gaming and PC technology are welcome!

41 readers
5 users here now

Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any...

founded 1 year ago
MODERATORS
 
The original post: /r/pcmasterrace by /u/YusefHisham on 2025-07-03 00:24:56.

I was thinking about how AI frame generation generates some bad frames especially with the new dlss4 when I thought about this.

I mean why not apply basic mathematics to generate an accurate frame between two?

I mean when an object is in X in one frame and moved to Y in the second, why not use an equation like (Y+X)/2 to calculate the position of the object between these two frames and apply it in the middle, and with a strong cpu it can generate more than 7 frames between two, and will be pretty accurate. I know it is not easy on a 3D field but it can be somewhat easier than training an AI to generate fake frames.

Edit: I know that Y isn't present to calculate the position of something. But I'm talking that if we delayed the rendering a bit under 16ms which is not noticable with the human eye to calculate the in-betweens and rendering them then displaying Y, if somehow we were able to delay the rendering of y in that small amount of time then the latency difference won't be noticeable.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here