I was thinking about how AI frame generation generates some bad frames especially with the new dlss4 when I thought about this.
I mean why not apply basic mathematics to generate an accurate frame between two?
I mean when an object is in X in one frame and moved to Y in the second, why not use an equation like (Y+X)/2 to calculate the position of the object between these two frames and apply it in the middle, and with a strong cpu it can generate more than 7 frames between two, and will be pretty accurate. I know it is not easy on a 3D field but it can be somewhat easier than training an AI to generate fake frames.
Edit: I know that Y isn't present to calculate the position of something. But I'm talking that if we delayed the rendering a bit under 16ms which is not noticable with the human eye to calculate the in-betweens and rendering them then displaying Y, if somehow we were able to delay the rendering of y in that small amount of time then the latency difference won't be noticeable.
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