I think I/we were too old to get into pokemon. I tried 3 games, and got bored about 4 fights in. I'm sure back when that was the peak of gaming, it was amazing. But now after modern games, turn based gameplay is just not for me too
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Except Baldurs Gate 3, that's an awesome way of doing turn-based combat
Final Fantasy. JRPGs just aren't my thing
GTA. It just seems really boring to me, I dunno. A lot of shoot em up and not so much substance. To be honest I feel like that for a lot of open world games. It may be wide as an ocean but it's deep as a puddle. That's not ALWAYS bad but I generally would prefer a more linearly running game that's a lot deeper.
RDR2. Played, but didn’t beat the first one. Some other game pulled me away from it. Tried the sequel and was disappointed by the gunplay.
I did finish it but man do the missions get stale after the halfway point. It's just shooting and that is it.
It's a cool world and all but it feels more like a movie that's too long than a video game. Not a lot of meaningful interaction with the world apart from shooting things.
Yeah I really liked the story tbh but just the mission repetitiveness killed it.
I mean I finished the game but the replayability for me is nonexistent.
I wanted so bad to enjoy this game, but I felt like it did not return the sentiment. The biggest challenge was trying to get Arthur to do what I actually wanted him to do.
Dark Souls and any of its copycats. Grinding a boss for hours on end just to learn it's patterns is not how I like to spend my free time. Aside from that: why is that whole genre so bleak? Apart from maybe "Another Crab's Treasure" they're all dark and gray/brown and unrelentingly depressing. Does the gameplay lend itself to that particular aesthetic? Or is everyone just copying Dark Souls that hard?
I can understand, but heartily disagree! For me, the firey hope in the face of a dark bleak world inspires me, and the way the games tend to have you earn your victories makes victory so, so much sweeter.
For me, soulslikes are pretty weird. I've loved the art direction and gameplay of Dark Souls and especially Elden Ring, and I get why people like them and I appreciate what they're trying to do, but something in them doesn't click the addiction button. It's not even the core gameplay that is the problem - I get flattened by some enemy and I'm like "oh I'll get you one day". But I booted up Elden Ring last time months ago. I'll be done with the game in 10 years I guess. It'll happen though!
Plenty of Soulslikes that don't have that bleak look to them. I think many of them do because the genre takes place in apocalyptic settings.
That decayed aestethic is immemsely popular and it works fine in making you feel like a survivor.
That said, i like jolly things and grimdark stories, and I tend to like the bizarre. Maybe grimdark games lack the bizarre and the occasional bit of fun. I personally say this is the byprpduct of the success of a specific subgenre of games in the 2020's.
I tried factorio a while ago but couldn't get into it.
I got completely addicted for about a week and a half and then dropped it and never thought about it again. The core gameplay loop is crack, but it's also very shallow and I can never think of a good reason to come back to it.
it's also very shallow
You take that back!
In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.
It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.
Ok yeah that was poorly phrased. It's shallower than it appears on first impressions, or at least was for me.
The belt management is the best part IMO and kept me playing for a lot longer than I would have otherwise. I loved ripping up the floorboards and doing it newer and better and bigger and ... Oh god I've made a mess again, time to start over!
It is undeniably a very fun game.. but for me it was a bit like binging a netflix debut, and it didn't stick enough to make me want to come back for "season 2".
I'll say that I'm also not a huge roguelike fan and while it isn't a roguelike, I got that same feeling I get after spending a few hours in Enter the Gungeon.
Haven't tried DLCs so can't comment, but the gameplay is built for extension so I can imagine they're pretty damn good.
Are you a Satisfactory fan? I have that in the library and it looked more like my kind of thing (except that I much prefer the look and feel of Factorio)
Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.
Weirdly, I love them. They're absolutely shallow main story wise but they do exploring and looting right which is the point of open world (for me!). The Witcher 3 or Red Dead Redemption 2 for example are great games, but I didn't enjoy them nearly as much as the arguably bad Fallout 3.
I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
I find the games very appealing. I would love to love New Vegas but every time I try it just feels… off.
I always thought it was because they tried for an "anatomical" perspective and it never worked. Like I think the goal was supposed to be you could look down at your own character model but it was never really inplimented, leaving a janky forward and back motion to the vertical tilt. It's just enough to make some people a little motion sick.
Fallout 4 is a surprisingly good colony builder though. Shame that's literally the only thing it has going for it haha
Persona
Monster Hunter, Persona, Dark Souls, Witcher.
I did get a good 30-40hrs out of Elden ring but felt I saw what I needed to from the genre and moved on.
Grand thef auto. Simply I don't get it
Terraria
Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both
Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.
Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.
Those games are awesome, if you enjoy strategy games, I think you'd love the full catalog by Paradox Interactive
Bioshock. I tried the first game and liked the story and atmosphere, but got bored of the gameplay every time I've tried it
I love the first BioShock but couldn't get into the other two because it didn't feel like they took the gameplay anywhere new.
Capitalism: I refuse to develop my sociopathy to the level required to participate.