this post was submitted on 19 Jun 2025
78 points (91.5% liked)

Games

19990 readers
456 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

top 50 comments
sorted by: hot top controversial new old
[–] Toga65@lemmy.world 60 points 1 week ago (109 children)

The wolfire games lawsuit is so damn cringe.

No company is your friend, but there's a reason Steam is number 1. The reinvestment in the platform and breadth of features steam has is unrivaled.

Epic has been trying for nearly a decade now and their store doesn't even have 1/4 the features of steam.

I love GoG though. For me they offer something steam can't, installers for my games.

[–] dan1101@lemmy.world 19 points 1 week ago (36 children)

My view is if you don't like a distribution platform taking 20-30% of the sale then don't use that distribution platform. It's a free market and a free internet. Use Epic, GOG, or host it yourself

If I don't like what Comcast charges I don't do a class action lawsuit.

[–] sugar_in_your_tea@sh.itjust.works 8 points 1 week ago (1 children)

If I don’t like what Comcast charges I don’t do a class action lawsuit.

That's a poor example, because in many markets, Comcast (or another cable provider) is the only option, or there's only one other option with much lower top-end speeds (e.g. DSL). So a class-action against Comcast may be a reasonable idea, since they're an actual monopoly in many markets.

The games industry is different. Steam does have a commanding share of the market, but there's no real lock-in there, a developer can choose to not publish there and succeed. Minecraft, famously, never released on Steam, and it has been wildly successful. Likewise for Blizzard games, like Starcraft and World of Warcraft.

Maybe a better comparison is grocery store chains? Walmart has something like 60% market share in the US, yet I have successfully been able to completely avoid shopping there.

load more comments (1 replies)
load more comments (35 replies)
load more comments (108 replies)
[–] ryedaft@sh.itjust.works 10 points 1 week ago (4 children)

So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?

[–] Krauerking@lemy.lol 13 points 1 week ago (19 children)

Only if you are selling a steam key elsewhere, they ask you to treat them equivalently but that doesn't mean you can't do sales for your products on other platforms.

It's a little weird cause it would be like buying an apple app on android to use on apple but apple doesn't get the 30% anymore so they ask you to at least price it about the same so people don't avoid buying from them completely.

load more comments (19 replies)
[–] stevedice@sh.itjust.works 5 points 1 week ago* (last edited 1 week ago) (1 children)

Yes. That is exactly the issue. It's not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but that's not all. Now, while they don't specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do reserve the right (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this:

  1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7.
  2. I want the game to be accessible to a wider audience so I publish it on other stores.
  3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale
  4. Steam takes 30% so I price it at $10 there for the same reason.
  5. Valve says $10 isn't a fair price and refuses to elaborate why, reminding me that they reserve the right to veto any price on Steam for any reason.
  6. I make my game $10 on all other stores
  7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
[–] doomcanoe@sh.itjust.works 5 points 1 week ago

Wait, not trying to be a "cultist" here, but if Valve requires devs/publishers to "offer Steam Keys on other stores at the same price that you offer the game on Steam", then why do I keep finding Steam Keys much much cheaper elsewhere? Like, all the time...

load more comments (2 replies)
[–] vinceman@lemmy.blahaj.zone 5 points 1 week ago* (last edited 1 week ago) (2 children)

ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.

load more comments (2 replies)
load more comments
view more: next ›