this post was submitted on 14 Apr 2025
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Forever Skies just left early access. Has anyone played it? What do you think?

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[–] Pheta@fedia.io 4 points 4 days ago

I've played the game while it was in early access, and now that I've played quite a bit (not all) of the game, I'd like to give my thoughts for anyone stumbling on this or keeping an eye on the game and trying to make a decision.

First, the main feature of the game, beyond the aesthetic of an environmentalist version of post-apocalyptic world, is the airships. It's a mobile base that is both a vehicle and where you do everything. The idea is nothing new, but the execution is done pretty well, in my opinion. There's basic rooms, but you can unlock more rooms through exploration and research, which can result in some pretty interesting base designs and configurations.

As far as a survival crafting game goes, it doesn't do too bad to stand out in the sea of similar games, as the game originally began based around not having combat in it at all, but has since adopted some combat mechanics due to popular demand. The environmentalist messaging and themes are very obvious, and it jumped on the bandwagon fairly early on, before the themes got too worn out, so it isn't stale storytelling at the very least.

Now, for the changes between early access and 1.0, I will say it's pretty drastic. I played the very early versions of early access, as well as most major updates that came out between then and now, and the difference is striking. First, in the beginning, you'd have to use a deck mounted extractor (think resource gathering laser tool) to gather materials, and you'd be able to acquire a portable version of the tool later on. In the 1.0 version of the game, that is turned on its head, where you get a portable one first, with deck mounted ones that don't require energy later (for automation and convivence purposes). Resources feel much more in demand in the 1.0 version, as there is more to craft and upgrade, so you'll be gathering and going through materials just as quickly. This is partly because most of the gameplay in early access involved exploring, with the underdust locations being the primary story progression areas. This meant that while you were exploring around, you'd be collecting materials passively, and because of this, you'd end up with tons of materials whenever you'd normally pivot to upgrading your base - right after getting a upgrade, or needing space for new facilities.

The 1.0 version is much more streamlined in that story and story required equipment is all marked out for you, meaning you can beeline from one place to the next without much wasted time; great if you're in a hurry or a journalist, but it does hurt the pacing in terms of resource scarcity. Not to say that resources are any more or less rare, they're very abundant, in fact. However, due to adding some new resources that are used interspersed throughout the crafting process for more complex items means that you will always have a deficiency somewhere.

I mentioned progression and story being streamlined in 1.0, but in truth it has had a massive overhaul, with proper zones to halt early players wandering into areas they do not have the tools to actually make use of, and to segment story into decent chunks. The game has more side grades for equipment than before, and they add interesting choices for gameplay, although due to the late adoption of combat, the upgrade system for combat is relatively shallow.

From my perspective, it was a promising survival game that focused more on base building and dealing with size constraints, and the interplay with base building, which has developed into a proper, feature complete game. The gameplay may not be for everyone, but it is clear it had a vision for what the game would be, and successfully achieved that goal.

Based on what I've played before the 1.0 release, I know that there is more content and mechanics to encounter, so I'll reply with an update once I've properly finished the game and can give a more comprehensive review.

[–] Overspark 6 points 5 days ago (1 children)

Haven't heard of it before, but it does look interesting

[–] random_character_a@lemmy.world 0 points 5 days ago (1 children)

I have, but I've skipped buying it, because I was in the impression that it was severely incomplete and lacked real content.

It's either another early access scam or fast dedicated devs.

[–] _cryptagion@lemmy.dbzer0.com 2 points 4 days ago

Yeah, when it very first came out, there was about four to six hours of content to be had. I don't think two years in EA is that short of a time, you're just used to games existing in a perpetual EA status so that they can excuse their bugs. I played Forever Skies, and I would say it deserves the Very Positive review status it has. It has a mournfully lonely feel to it, a sad sort of resignation at the fate of a humanity that didn't go out in a bang, but the last wisps of which sputtered out like a candle dying in the ever present winds.

[–] Rakqoi@lemmy.blahaj.zone 3 points 4 days ago (1 children)

I got and played this game a few months ago. It's.... fine, I guess? It's about the same as every other survival crafting game with linear progression. A reskin of Raft / Subnautica / The Forest / Valheim etc. but without the charm or new mechanics which made those games worthwhile. It doesn't do anything really unique or novel besides the aesthetic which gets pretty bland after a bit, but I haven't played to the end of the game, so maybe the areas get more interesting than rusted metal and concrete which makes up 90% of what you see at all times.

On the plus side though, it's fairly polished except for a few gamebreaking bugs (not being able to place anything being the worst one, but it was fixed after a restart and may be fixed with this update). It does the whole linear survival crafting game well enough so if you like games with the loop of exploring hand crafted dungeons to unlock recipes to be able to go to the next dungeon and repeat, doing chores to keep hunger and thirst up in between dungeons, then you'll probably like this one.

Personally I wouldn't recommend it though since it feels like the extent of the developers' idea for the game was "what if we just made Raft, but the apocalypse was dust instead of water"

[–] BoxOfFeet@lemmy.world 3 points 4 days ago (1 children)

I love it. I only have 32 hours into it so far, but I keep coming back to it more and more. Really, just because it's so chill. The survival aspect of it is so easy. Catch some fat dust moths, cook, and freeze. Tanks of water ready to be purified at any time. So really, it's just a chill game where you float around and collect stuff to build a better ship. I play it for acouple hours late at night after my wife and kid are asleep to unwind. It's not a game that takes a lot of skill or concentration, it's just relaxing. And when I'm in my glass walled bedroom, ship swaying back and forth in a storm, I'd say it's downright cozy. Float around, find blueprints for a new chair or lamp, call it a night.

[–] Rakqoi@lemmy.blahaj.zone 2 points 3 days ago (1 children)

I'm glad you get that kind of enjoyment out of the game! I totally understand that feeling.

I think personally the thing that turns me off the most from the game is the linearity to progression. I love cozy survival games, and I'd love this one too, if only it didn't copy the progression from other similar games. I'd rather it be truly open, with recipes being researched or found through the normal gameplay, instead of forcing me into a linear dungeon that feels so disconnected from the rest of the game. It's the same problem I personally had with Raft and similar.

It's why I love Astroneer, No Man's Sky, and Starbound (if you ignore the story, which is entirely possible). Progression feels like such a natural part of the game, without any forced linear progression locks that funnel you into a single specific thing.

I do enjoy the moment to moment gameplay overall in Forever Skies. Me calling the survival aspects "chores" may come across as harsh but I absolutely love that stuff. I mean, I play old school runescape and countless survival and farm sim games, hehe. I agree that the interactivity of the game, the stockpiling of resources, the slow process of upgrading your ship, it all feels great and I love that part of the game the most. It really is just my (very personal) disdain for this sort of overarching progression that kinda gives the game a mediocre ranking in my book, combined with how unoriginal the game as a whole is aside from aesthetics and setting.

[–] BoxOfFeet@lemmy.world 1 points 3 days ago

Yeah, you're right it is pretty linear. Astroneer is fantastic regarding freedom, I totally agree. And I love that it doesn't have the food and water requirements, just air. That really lets you focus more on the exploration. Haven't played the other two you mentioned. I'd definitely say Forever Skies is a casual game. If I weren't playing that at night, I'd probably be playing Boggle Plus or Dr. Mario on the GameBoy. If I had the time (not at 11pm) to really get into a game where I cared about story or interesting mechanics, I would be playing something better. I could finally finish F.E.A.R., after 20 years. Or start MechWarrior 5.

[–] Novamdomum@fedia.io 1 points 5 days ago (1 children)

"In a world where every breath you take might just be your last"...... oh dear.

I love to applaud creative ideas but this just looks like a shopping list of cliches.

Yet another post apocalyptic setting "Do you remember the forests?" ✅ Co-op in spacesuits ✅ Same goals as in a million other games "Build, research, survive, scavenge" ✅ Giant mutant bugs ✅ Writing cringe-fest: "Up here, we don't let the past become our prison" ✅

Just doesn't look fun at all. Hard pass.

[–] BoxOfFeet@lemmy.world 1 points 3 days ago

All of those are true. But I still love it. Why? I like airships. And I like that I take my whole home with me as I explore, and don't have to travel back to a fixed point to store my treasures. Is it derivative? Yes. Is it repetitive? Yes. Does it tick all the boxes for me to relax for a couple hours at night? Absolutely.