this post was submitted on 08 Jan 2022
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I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

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[–] BreadpilledChadwife@hexbear.net 2 points 3 years ago (1 children)

The Last of Us 2Neil Druckmann was raised in Israel and has stated that the game’s “cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict. The game both-sides the conflict between the main factions, making you switch perspectives between the two main characters repeatedly.

The ending of that game for me was a drudge. I was invested so I kept playing, but emotionally I just wanted it to be over and I had a feeling very similar to watching someone self destruct their life and knowing you can’t stop them. I felt pity and sadness and frustration. Apparently that was not the intended effect:

“I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”

As Emanuel Mailberg puts it:

I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo.

[–] UlyssesT@hexbear.net 1 points 3 years ago

“cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict

understanding

:chesus:

[–] BynarsAreOk@hexbear.net 1 points 3 years ago

House Flipper just serves to normalize the idea of housing as a commodity. In a vacuum it is not the worst game, in fact it is quite competent though.

[–] steve5487@hexbear.net 1 points 3 years ago (3 children)

bioshock 2 communism is when you do the borg and no one matters, also the collectivist is portrayed way less sympathetically than the libertarian nutjob

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[–] Sasuke@hexbear.net 1 points 3 years ago (1 children)
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[–] aaaaaaadjsf@hexbear.net 1 points 3 years ago* (last edited 3 years ago) (3 children)

The entire battlefield 4 campaign is you helping the guy who tried to do a colour revolution in China lmao. Like that's the plot, trying to free the guy. Which results in war with China ofc. Also you take in a boat of refugees from Shanghai of all places onto your aircraft carrier, those poor people probably had a much better standard of living over there than they'll ever have in the USA.

Bonus points for Call of Duty black ops II, where you help the Taliban to fight against Russia, and help the apartheid supported UNITA forces to fight the MPLA. You literally fight for the Taliban and apartheid South Africa proxy forces.

[–] RamrodBaguette@hexbear.net 1 points 3 years ago* (last edited 3 years ago) (1 children)

Also the Modern Warfare Reboot, which (beyond the whole "Highway of Death" controversy) tries to paint a US-aligned Middle Eastern ~~collaborator~~ freedom fighter as having gone "too far" because he used chemical weapons in that one flashback.

Which is pretty hypocritical for the protagonists who regularly do heinous shit on a regular basis in the vein of getting the job done, and never having it blow up in their faces.

There's an excellent video on it.

[–] aaaaaaadjsf@hexbear.net 1 points 3 years ago

Yeah COD in general is cheating for this kind of thing, just horrible

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[–] Neckbeard_Prime@hexbear.net 1 points 3 years ago (1 children)

In Shadow Hearts: Covenant, you pal around with a goddamned Romanov.

[–] SaniFlush@hexbear.net 1 points 3 years ago

And fight the ancient sorcerer Lich version of Grigori Rasputin from the 90's cartoon. The presence of a talking bat in this game is coincidental and completely unrelated.

[–] SPEEDRUN_4_ARMAGEDON@hexbear.net 1 points 3 years ago (1 children)

I mean, the "worst" are the ones that have natsec money behind them and are insidious propaganda tools, see Call of Duty. The only reason there shouldn't be a push to have that series halted completely is that it would be incredibly alienating to normal people. Otherwise, there's rich history of outwardly reactionary games to choose from. Freedom Fighters is Red Dawn if it didn't suck. 2044 AD is literally the femnazi game.

My personal least favorite's probably Ronaldo's ending in Devil Survivor 2. The writer's brains are so steeped in liberal ideology. In this ending, the MC uses demon shit to create heaven on earth. Not "angels strip you of humanity and you worship YHVH all day". They outright call it a paradise where everyone lives for each other, where people live for each other, basically skipping to whatever would come after communism. It's presented with being on the same level as the ending where some blueblood loser (who starts off with magical shit) rules over a world of constant violence and death. The good ending is restoring Tokyo to the way it was, except your friends are personally better off in specific situations, I guess.

[–] UlyssesT@hexbear.net 1 points 3 years ago (1 children)

Sounds like how the most recent Evangelion series ended. :desolate:

[–] SPEEDRUN_4_ARMAGEDON@hexbear.net 1 points 3 years ago* (last edited 3 years ago) (4 children)

well at least that has an excuse

the excuse being that they were always gonna be shit, and existed because of a combination of Anno's hate and desire for more tokusatsu merch. Sure, they were cynical and empty, but don't you want Anno to own the original Kamen Rider Cyclone?

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[–] SorosFootSoldier@hexbear.net 1 points 3 years ago (5 children)

Oh I mean easily what springs right to mind is Call Of Duty. I mean the games are literally made in cooperation with the department of defense and are drunk off the american exceptionalism with real might makes right fashy undertones. I find almost directly responsible for the hero worship we have for special forces in the USA, as most of these games have you working as a spec ops goon.

[–] UlyssesT@hexbear.net 1 points 3 years ago (2 children)

Which one of those propaganda pieces pretending to be games had evil South Americans steal a doomsday weapon from the United States (only evil in their hands of course), but when your elite black ops tacticools seize it back, you save the day by using the same doomsday weapon on those scary evil foreigners? :amerikkka-clap:

[–] SorosFootSoldier@hexbear.net 1 points 3 years ago (2 children)

Oh I think that was one of the ghost games, I think? Wasn't it an orbiting rail cannon or something?

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[–] mittens@hexbear.net 1 points 3 years ago

I still can't believe the "No Russian" thing was a real thing, what the fuck was that. That was some CIA conditioning bullshit I swear to god

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[–] Knoll@hexbear.net 1 points 3 years ago (1 children)

I recently played C&C Generals, thought the ideology there isn't "subtle but insidious", but rather just hilariously blatant.

[–] BigAssBlueBug@hexbear.net 1 points 3 years ago

Dr anthrax is the best character ever made

[–] RamrodBaguette@hexbear.net 1 points 3 years ago* (last edited 3 years ago)

Company of Heroes 2 which portrays the USSR as evil for conscripting its people to fight in die in a "pointless" war to... checks notes ...defend itself from an army hellbent on waging a war of extermination against it. But that's just low-hanging fruit.

For something more subtle, I'd say most games that lament the "Evils of Humanity" feel pretty reactionary. The idea that something bad is inherent to humans (war, crime, bigotry, corruption, etc) and we just have to learn to accept it, without any other investigation into the matter. One game that comes to mind is Shin Megami Tensei: Strange Journey Redux where

spoilerthe new ending has the main character turn immortal and get stuck into an endless cycle of needing to purge the Dark World over and over again because humanity cannot stop its self-destructive tendencies. Keep in mind that this is supposed to be an allegory for climate change.

[–] Barabas@hexbear.net 1 points 3 years ago (5 children)

Red Alert is pretty bad as the Soviet Union gets hit hard with the villain bat.

Outer Worlds is also bad. Present a capitalist hellscape with anarchist and communist factions, and everything other than mild succdem stuff fails.

[–] RamrodBaguette@hexbear.net 1 points 3 years ago

Red Alert 1 having Stalin as some expansionist warmonger is hilarious if you actually, you know, read history.

They should have gone for Trotsky instead. Even if that would be a hyperbole of his ideology, he would at least fit more.

[–] chlooooooooooooo@hexbear.net 1 points 3 years ago

the USSR in red alert is a villain in the same way Dr Robotnik is

sure they're the bad guys but like, they absolutely rock

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[–] Bluegrass_Buddhist@hexbear.net 1 points 3 years ago* (last edited 3 years ago)

The Civ series is basically Whig History: The Game.

[–] Metalorg@hexbear.net 1 points 3 years ago (2 children)

Minecraft's villager and pillager colonial mechanics is weird.

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[–] AlexandairBabeuf@hexbear.net 1 points 3 years ago* (last edited 3 years ago)

Hearts of Iron: Nazi whitewashing. Nazi fantasy simulator. Goddamn fucking Nazi fanbase.

Europa Universalis: Colonial Nazi simulator with religious persecution button, Pogrom button, slave trading button, honestly more offensive than HOI because all the atrocity is extremely normalised and in fact optimal play

[–] UlyssesT@hexbear.net 1 points 3 years ago* (last edited 3 years ago) (1 children)

I'll add one more for now. I will never forget that back in Civilization II, the corruption mechanic that most civilizations had to deal with in the modern era could be bypassed simply by choosing "democracy" as the game describes it over its competitors. We never have corruption in US-style "democracy" do we? :amerikkka-clap: Also, inventing capitalism has absolutely no downsides and is only a boon, though to be fair all capitalism does on its own is allow you to convert your people's labor into additional money which checks out. :marx-hi:

[–] MalarchoBidenism@hexbear.net 1 points 3 years ago

Rise of Nations lets you pick between "consensus" (Republic, Democracy and Capitalism :agony:) and "totalitarian" (Despotism, Monarchy and Socialism) governments, which give you different bonuses. This is how the game describes both:

"Consensus governments are dedicated to the economical and scientific development of a nation. Their Patriots offer production and defense bonuses and provide healing to nearby units and buildings."

"Totalitarian governments are devoted to military development and warfare, benefiting nations fielding lots of units and often waging wars. Their Patriots are oriented to offensive warfare and always give the benefits of a Supply Wagon (eliminate attrition and provide supply for artillery units)."

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