Games
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view the rest of the comments
If you're asking why the games' options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.
Also I have to say I can't think of a game that does this off the top of my head, but when it comes to shooters I've mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.
As I've said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I'm specifically talking about the mouse version, which I've never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It's only been in the last six or seven years that I've really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I'd never considered trying it myself, deliberately, until now.