this post was submitted on 15 Aug 2025
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[–] Kolanaki@pawb.social 69 points 4 days ago* (last edited 4 days ago) (5 children)

Disable the Vaseline Squad.

  • Motion Blur

  • Depth of Field

  • Chromatic Aberration

  • Film Grain

  • Vignettes

If it makes the visuals less clear, it can go to hell. So also toss in floating numbers and, if they are truly ugly, enemy health bars.

[–] jsomae@lemmy.ml 4 points 3 days ago* (last edited 3 days ago)

God of War (2018) defaults to using some kind of ML-based upscaling that made me think the whole thing was jpeg compressed. It didn't look good until I disabled that.

[–] chunes@lemmy.world 5 points 4 days ago (2 children)

Unpopular opinion: I consider antialiasing to be part of the vaseline squad these days.

[–] pyre@lemmy.world 6 points 3 days ago (1 children)

not unpopular just highly depends on the method. super sampling wouldn't create that effect but approximate methods do.

[–] JackbyDev@programming.dev 2 points 3 days ago (1 children)

I don't even know the difference between the options. In my day we had 1, 2, 3, and 4. What is DLSS? They have played us for absolute fools.

[–] Hadriscus@jlai.lu 6 points 3 days ago

DLSS, TXAA, MSAA, TLDS, XLSX... give me an encyclopedia article next to each of these so I can make an informed choice please

[–] Hadriscus@jlai.lu 1 points 3 days ago

me ? I disable polygons. ain't no place for that modern shit in my computer

[–] callyral@pawb.social 1 points 3 days ago (1 children)

In my opinion, a bit of motion blur is great, specially for when your frame rate is really low. Sure, it blurs things, technically reducing detail, but it adds more motion information to each frame.

[–] dustyData@lemmy.world 2 points 3 days ago

Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.

Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you're lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it's better to turn it off.

[–] levzzz@lemmy.world 4 points 4 days ago (5 children)

How does film grain make visuals less clear? Its main purpose is breaking up color banding

[–] PalmTreeIsBestTree@lemmy.world 17 points 4 days ago* (last edited 4 days ago)

It adds pixelated snow to the image. I do love some film grain in movies but video games don’t really need it unless they are going for a film look.

[–] ByteJunk@lemmy.world 6 points 4 days ago

Color banding is predictable. Grain is random noise.

Also, I grew up on 90s games. If there's no banding, is it even real?

[–] Venat0r@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

a lot of games use it more as a way to give it a vibe, or just have it poorly implemented and doesn't scale correctly with your monitor resolution

[–] Psythik@lemmy.world 3 points 4 days ago* (last edited 4 days ago)

I agree. Film grain is great if your monitor doesn't have 100% perfect color reproduction (and unless you have a high-end display, most will exhibit at least some form of color banding. see here for yourself)

[–] Kolanaki@pawb.social 1 points 4 days ago* (last edited 4 days ago)

It literally makes the scene grainy by adding random noise to it... 🤨

I haven't even seen color banding in games since the days of DOS.

[–] KindnessIsPunk@lemmy.ca 1 points 4 days ago

Yup, Tarkov is unplayable without disabling all that garbage