this post was submitted on 05 Aug 2025
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I'd never heard of "Bleed" until one player got very in-real-life upset about their character having a moderately bad time. The rest of us were like "this is some great drama and storytelling! And good job {upset-player} roleplaying!", but then they were like actually mad at us. Kind of unsettling. Not a good experience.
Their character was a musician and had been cursed, in a recent session, so if they played music then unknown bad things to the tune of a demonic incursion would happen. The other players didn't like this, and the bleed player didn't really believe it. They'd tried to play a song anyway, and when I described how the lights in the room became thin they physically stopped the ~~player~~ character from continuing, and put their instruments in their locked chest. The bleed-player didn't like this. They secretly went and broke into the chest to get their stuff back. The other players were then mad, in-character, that this had happened. Like, they put the group at risk by fucking with their curse, and also broke into their personal belongings. It was good drama. Good interpersonal conflict. Big argument and juicy scene. Both sides had good points.
Except the bleed-player was actually, genuinely, real-life, upset about all of this. We had to pause the game.
To me it just felt messy and, I don't know, like poor emotional regulation. You can feel a thing but why are you lashing out at the other players?
Maybe that's not a typical usage of bleed, but that's what they said was happening.
Sounds like something that should be dealt with via safety tools, and mentioned in a session zero. I've never seen something like that explicitly mentioned in safety tool guides though..
And last session I did start to get (mildly) annoyed in real life at a character who was annoying in-game.. so maybe I'll add this to my list of things to mention pre-game.
Yeah no that sounds like a messy person being messy, at least in my circles "bleed" is more like when your character grieves and you feel a pang along with them, or when they're moved by an event or angry at a character and you get the same physiologic responses, not throwing a tantrum at the players for their in game actions.
Then again you did say they physically stopped the player so maybe they're not the only person whose lines are a bit blurred.
I communicated poorly! In-game they stopped the player character by saying their characters physically took the instruments away. We were playing remotely, so no one was physically interacting.
I got it, it was just a funny slip in a conversation about mixing up player and character roles/feelings.