this post was submitted on 04 Aug 2025
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Disco Elysium
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A community for Disco Elysium, the isometric detective RPG.
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Mr Evrart is helping me find my gun
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Ooh A Disco Elysium comm! I'll have to avoid until I'm finished. (͡•_ ͡• ) I've had the game on pause for the longest time; it's so good but I started having trouble handling the crudeness of some of the content, It got a little too real.
My SO and I finished the game a few months ago and I've been obsessed with it ever since. Played through it another time on my own and enjoyed it even more, watched way too many video essays etc.
Yea, I get that. The game is quite graphic in its very existential-level subject matter - it doesn't sugarcoat the realities of life and all its fucked up facettes.
Up until where did you get in your playthrough? And yea, better stay clear from here before finishing the game lol
I'm in day 3, sent Kim away... so still early-ish on I suppose.
But yeah despite me being so pulled in by the story and the beauty of the game; the darkness of Harrys character is so very palpable... Which is actually a testament of the greatness of the script, no matter how you choose to handle stuff the ride promises to be... Eventful, ha.
I believe the story is actually based arround a novel? Not entirely sure to which extent but the writing is top notch for sure. Difinitely will go back to it because it's a piece of art.
Day 3 is relatively early on, yea. And it's definitely hard to stomach at times.
Yea the novel came before the game came out but didn't make all too well, sadly. It's set in Elysium, but I don't know what it's about.
The writing absolutely is really good. Kurvitz is a talented writer, and he and his former writing team did a stellar job. It really shows that they poured their heart and soul into it.
You've piqued my interest. From screenshots on steam, it didn't look like my kind of game, but that sounds like my cup of tea writing wise.
What is the gameplay like?
Well, the gameplay is basically non-existent. The gameplay is just dialogue with all the numerous characters strewn in the world. There is, basically, no combat and even that resolved via dialogue and skill checks only. It's essentially a point-and-click adventure that's heavily reliant on dialogue, choices, what influence these choices have on the story and characters involved in it. That sorta game.
It's somewhere between RPG and narrative/graphic adventure game. The highlights are the writing, and how the game includes reactivity to and options for player choice. Another huge strength is emulating a good DM for a TTRPG session - often failure for check rolls are rewarded in their own, sometimes very humorous way. They included hundreds of small things most players will never see, maybe one of the greatest games for multiple playthroughs ever.
When I get some spare cash, I'll have to check it out. Thanks!
Well the developers famously got screwed on the game so don't let your lack of cash stop you from playing the game if you feel me