this post was submitted on 25 Jul 2025
40 points (100.0% liked)
Casual Conversation
1088 readers
78 users here now
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES
- Be respectful: no harassment, hate speech, bigotry, and/or trolling.
- Encourage conversation in your OP. This means including heavily implicative subject matter when you can and also engaging in your thread when possible.
- Avoid controversial topics (e.g. politics or societal debates).
- Stay calm: Don’t post angry or to vent or complain. We are a place where everyone can forget about their everyday or not so everyday worries for a moment. Venting, complaining, or posting from a place of anger or resentment doesn't fit the atmosphere we try to foster at all. Feel free to post those on !goodoffmychest@lemmy.world
- Keep it clean and SFW
- No solicitation such as ads, promotional content, spam, surveys etc.
Casual conversation communities:
- !casualuk@feddit.uk
- !casualeurope@piefed.social
- !forumlibre@jlai.lu
- !batepapo@lemmy.eco.br
- !esp@lemm.ee
Related discussion-focused communities
- !actual_discussion@lemmy.ca
- !askmenover30@lemm.ee
- !dads@feddit.uk
- !letstalkaboutgames@feddit.uk
- !movies@piefed.social
- !television@piefed.social
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm not a perpetual DM but I'm the default among my friends. I've played D&D editions since 2e in school, up to 5e. I've also played some PF, WoD (mage and an ill-fated werewolf campaign) Fate, Gurps, Paranoia and a few others I'll trim from this list for brevity.
I got fed up with D&D over decades failng to make martial characters feel impactful and interesting, magic characters having overly broad ranges of abilities that obviate martial characters, and with how long it takes for character ability to overpower randomness in the d20 system in general. I ended up writing a far future science fantasy setting and associated fate-like ruleset that I'm running now in a playtest to moderate success. I wrote out a custom VTT character sheet with automated dice rolls and math to ease my players into things, and I got a lot of engagement from them that's helping me polish.
I've always preferred homebrewing for the surprise it brings but I bit off... a lot with this approach. Chewing it is proving difficult. Being able to say yes to my players ideas more often and fleshing out noncombat play more feels worth it though and I'm having a lot of fun.
On the "ding D&D" front...
I don't really like TTRPGs, though I've enjoyed playing CRPGs based on TTRPG systems, and one improvement that I liked about a number of systems
like Fallout's GURPS-inspired system
is that each stat point feels a lot more meaningful.
I mean, in theory, having each stat point have a small impact should mean that there's just more precision permitted for by the system. But in practice, I like having a character change feel meaningful, change how I play. Slightly tweaking a tiny number a hair up just doesn't have the same appeal to me, even if doing it repeatedly does eventually have a meaningful cumulative effect.