Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !OtomeGames@ani.social
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Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
I feel like there is nuance that is really getting lost on some people and that is the way that people engage with these games. Let me try to explain: I like playing NSFW games - even with tags like Rape, Corruption or the occasional Incest. Without trying to go into too much detail, it's simply erotic to me in the correct context.
Now, do I know that these topics are incredibly taboo and/or offensive in real life? Yes, of course. I keep these things private and never put them out in real life. I would rather noone knows about what I do privately in my own time at my own PC. The way I see it, I simply paid an artist to draw something erotic and write a good story and/or program some gameplay attached to it. And once I stop engaging with the videogame, I also do not have any desire to recreate anything in real life. The same way that I don't go around killing people after playing GTA, I also don't go around assaulting women because I played a videogame where these things happen.
And that's exactly what worries me - the people pushing this narrative, genuinely think I would want to start reenacting something I've seen in a videogame happen. That is complete nonsense.
Right. That's fair and I'll believe it.
Do you generally think there is any limit at all, in any type of media that crosses lines and shouldn't exist? Think "liveleak" stuff from when that was around.
Or do you consider this game topic just not crossing that line?
The idea that what you see online has an effect on what you do offline, is not that far fetched is it? I mean, I don't know if it's true and I guess you could argue it could work in both directions too. Do people blow off steam online so they don't have to enact their darkest fantasties IRL. Or does the online material encourage or normalize these things? It could also be so that this works different for different people. It let's one person blow of steam, while it pushes someone else over the edge to do something horrendous. And if that is the case, is it fair to take it away from those who are not negatively influenced by it, to prevent those in whom it inspires bad actions from seeing it. I guess we'd need research on the matter, I don't know if it exist or how reliable it is. But I don't think it's a nonsensical question to ask what the effects are.
Jesus Christ we can't be back to this old chestnut.
We cannot, and do not, standardize society's guard rails around the most extreme edge cases.
Leave it back with Jack Thompson in the late 90s-early 00s where it belongs. The horse has already been jellied by repeated blunt force trauma more than a decade ago. You're just punching a horse shaped divot into the dirt at this point.
The question is if it's edge cases. People suffer sexual trauma in very large numbers and working in psychiatry has taught me how incredibly harmful it can be. If this kind of material could help prevent sexual trauma, we should definitely allow it. If research shows that it makes problems far worse, we should consider limiting access to it. I am not saying either is the case, I am saying I don't understand what is wrong with the question itself.
This restated question is not the problem directly.
The problem is the entire discussion/concept of "exposure to a dangerous idea in a pretend context maybe might maybe make someone more likely to emulate it in reality" when there has been little to no evidence found supporting that concept. Additionally the non-proportional amount of concern given to videogames in relationship to this concept as compared to literally any other form of media.
If there was even one iota of connection between "exposure to horrible things in media" (or even "pretending to do horrible things in a pretend context") and "doing horrible things in real life", the world would already look considerably different than it does. Militaries would be using these games as "exposure therapy" for soldiers. We'd be seeing crime rates of all sorts shifting in accordance with the media industries. There would already be measurable impacts after the decades of these things existing.
And more so than any of that: This discussion has literally been happening for longer than any of us here have been alive. I'm tired of having it.
Please stop letting the vague idea of "but it might help" override the logic of "but there's no evidence to support that except a vague gut feeling".
Okay, Jack Thompson