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I can't wait for this to effectively do nothing oe alternatively kill games that have an online only capability that refuse to devote work to force a single player model/release their netcode.
This is the stupidest, well intentioned movement I've seen in awhile and the fervor behind it is a waste. You know what you want but refuse to understand why it can't happen. You chase the past not realizing you can never go back.
This is most republican shit I've ever seen. "Make games great again!" Jesus.
No need to be so salty. Maybe instead just read what skg really is about because you obviously have misunderstood it completely.
People are sitting on PS for giving a completely correct take. I've read SKG and even listened to what the petition owners have said. I've stayed in the loop which is why it's so frustrating to watch people with noble intentions cannibalize people for telling you it's not only misguided but impossible.
Legislation will not compel a dying company to release code that will let any random person breathe life back into it on their own whim. Period.
Well I guess then it's a good thing that the petition doesn't demand that.
Upon reading the UK version over again you're right - it's even worse. It states that companies no longer be allowed to 'disable' games which they often don't do. They just stop maintaining them until the infrastructure for it disappears.
I expected at the very least gamers would have understood the problem they're complaining about but I got ahead of myself. The only thing SKG might accomplish legally is to allow third parties to host servers at End of Life but the counter argument to that is cheaters using their own servers.
None of this is thought out. You're demanding a solution be created AND implemented. This will go nowhere. Pirate Software was right and it's stunning.
:)
sigh
Why?
You're close. Maybe read it again. Or something. I don't know.
Maybe instead of being the condescending dickhead you and yours project onto Pirate Software, you could instead point out specifics since you're advocating for it. I'm confident you can't though since I'm sure you haven't read shit, just listened to people slobber all over it.
Maybe we wouldn't have to be such condescending dickheads if you cared to not make up stuff.
That's the core idea. Publishers should just make sure that after they milked their product it can somehow be run without their interference.
That doesn't require sources. In fact, this doesn't even state any method that is preferred. Could they release sources? Sure. They could also release server binaries. They could also patch out the connection to their servers and only leave people with local multiplayer mode or something. They could do whatever. The initiative doesn't care.
The practice of licensing a product indefinitely but then just disabling it remotely is hostile to consumers. If they really, really want to keep their business model, they should sell licenses that are limited to a certain timeframe right from the start. Selling perpetual licenses and then disabling them without leaving consumers with any means to still access what they paid for shouldn't be legal and probably isn't.
Also this right here:
Nobody wants your ip. Just don't break stuff you sold.
"The initiative doesn't care"
Right. There is no clear solution to the problem, only a demand for a solution.
"They could release sources/server binaries"
At what point? When is a game legally considered dead and a company legally obligated to provide that? What happens if they just shut down prior to fulfilling it?
"They could patch out their servers and leave local multiplayer or something"
Or something? This is what PS drilled into this initiative for. You don't actually grasp what you're asking for or understand what legal measures even exist to enforce them. You have a deep desire to go back to the early 2000s where your data wasn't really hosted on servers, it was just arena shooter and LAN parties.
Games today are not able to curtail to these absurd demands. Not because they refuse to but because the complexity of what they offer is not easily designed to be replaced.
You don't like the current model but fail to provide an alternative that can replace it. That's the critique. It's beyond childish to look at a problem, offer nothing, then get pissed when someone tells you that you don't know what you're talking about.
I don't like that I only own a license to play a game either, but what's the alternative? If you own the game, they can't release a patch to fix bugs or it would be a violation of the law for modifying your property. That's bad.
Yes. Because that's how laws work.
At the point at which they stop providing that service themselves. "What happens if they don't?" Yeah duh, what happens if you break a law? Then courts can enforce it. Is this the first time you heard about laws?
I understand it just well. You telling me I don't doesn't change that.
Bullshit. Also, as I said, they could just release their shitty server once they shut it down. You're taking one solution that doesn't require them to do that that I suggested, assume that games are just too complex for that specific solution and tell me that this assumption (which is also debatable at best) invalidates the idea of playing a game locally. What nonsense.
I provided plenty of alternatives. If publishers or you don't like it, fine, then come up with your own. Again, laws work like that: they provide guardrails. The idea that people should be able to keep using what they bought has been the core of trade for millenia but suddenly it's insane to ask for that? What nonsense. Gog sells plenty of current ones without drm, so somehow it is still possible to compile games without attaching a shitty service model. But even if there's a some shitty game that the publisher absolutely doesn't want to release after they already milked it beyond profitability (what you say would be impossible, which I still think is bullshit), according to this initiative they could just stop selling perpetual licenses. At least people then know what they're getting into.
What the fuck? No! Nobody wants a law that prohibits changing games. Games have been patched since forever. Where did you get that idea? You keep coming up with nonsense that has nothing to do with initiative. Just because a company can't shut down my car remotely doesn't mean they can't repair it! How do you come up with that crap?
No. That's not how laws work. Laws provide detailed steps and instructions that must be followed in specific scenarios. They're designed like that to avoid loopholes.
Great. So the company shuts down the same day, declares bankruptcy, and is immune to further legislation because it's dead. You can't sue the company, it doesn't exist anymore. Is this the first time you've tried to hold a corporation liable?
Cite one. You can't "make guardrails" and expect companies to just figure it out you oaf. That's like proposing a law that nobody can walk to work because it's unsafe. How? Who cares! Figure it out everyone!
What the fuck does that have to do with anything? DRM as of right now is how companies can legally allow you to play their game while still retaining the right to modify and alter it after the point of sale. Traditionally, you'd get a game - then nothing. No update. No bug fixes. No dlc. THAT IS WHAT YOU'RE ADVOCATING FOR.
My brother in Christ, I've been playing since before games had online anything. Internet matchmaking in general was a free service included with certain titles. It can't be provided perpetually and you expecting them to basically open source their net code is absurd.
We have games that cannot work on a LAN model but you're intent on forcing that model on every game, even if it means killing those games or forcing them to not be made in the first place. That's what happens when you don't clearly outline legislation.
That's the critique. That your well intentions are just unstructured bullshit that can't be actioned on. You're just pissed Pirate Software called you out for not having a plan like he does every idiot. Condescendingly.
It literally is. You pass a law that states that from 2035, cars must not emit greenhouse gases. The law doesn't state how that's accomplished. You can sell battery electric cars, you can sell hydrogen powered cars, you can even sell combustion engine cars as long as you make sure that they only burn biomass-based or green-hydrogen-based fuels.
Okay, valid point, but that's the same for everything. It's literally how capitalism wants it to work. If somebody builds a house for you, messes up the process and then declares bankruptcy, you're fucked. If you want to change the system, fine, but that's not what this is about.
However, if those companies have to have a roadmap to work through after they stop providing the service for their game, it might make it even easier for a judge to just tell them to go through with it after they filed for bankruptcy. If anything, your corner case is at least a bit improved.
Release Server binaries.
Are you insane? Patches and expansions have been around since forever. Certainly way earlier than saas infrastructure. The ability to patch games has nothing to do with shitty service based business models.
Nobody demands that. You're again arguing against your own strawman.
Bullshit. If a game requires a server that manages the connection between players then that server software can run on any computer just as well as the publisher's. There's no law of physics that requires EA to run a server just to have some jerks lust over loot boxes.
Apples and oranges. Demanding cars transition to clean fuel alternatives is not the same as demanding game manufacturers design and implement systems that must be fully functional in an offline state. This would be akin to demanding nuclear reactors be retrofitted to use fusion by 2035. Despite it not being sustainable or commercially possible.
How do you enforce that? Legally compel a company to publish the server binaries with every copy of the game? Are developers expected to eat the cost when copies are pirated and use third party servers? I love things like FiveM or private servers for dead MMORPGs but those are usually created as a niche for specific communities. Is every game expected to have third party servers? Sounds magical but under capitalism, that's an insane demand.
I'm not talking about the ability because yes it's always technically been possible, I'm talking in 9/10 cases you'd get a physical copy of a game and that was it. Unchanging. It shipped and it's done. You owned the disk, the data on that disk, and had full control over it aside from redistribution for profit. Actual updates that were delivered over the internet came around the same time as Steam and DRM programs.
I genuinely don't see how we can fully own our games while developers retain the legal ability to modify them. The law as it exists gives the consumer protections around owned property like that.
I am deriving statements from insinuations you yourself are making. Consumer protections prevent companies from altering things they sell you. It's your property after the sale. It's possible you're unaware of that but it's an extremely strong reason why the industry made the switch. It wasn't just for giggles or greed.
Okay explain to me what happens when Final Fantasy XI reaches end of life and all services that authenticate and host player data shut down? Who hosts that? Are developers who want massive open worlds going to be expected, by law, to program a world that plays itself? Bots for NPCs, taking the roles of players, pushing events automatically? I am begging for answers because it keeps feeling like I'm the only one trying to figure out what's going to happen to the games I play regularly.
Most online only games are online only because they focus on players interacting with other players on a grand scale. They're a social experience. Demands that it be playable offline defeats the purpose of it existing and we went over the server binaries thing. Nobody is going to jump at the chance to reset their progress for most of these games just for the shot to play it for however long this specific server is alive.
I hope I'm wrong but this entire thing seems like a well intentioned, misguided bomb intent to be dropped in the middle of the industry.
Are you even listening to yourself? I'm pretty sure it's harder to redesign a car's engine and fuel system than it is to have counter strike call myshittyhomeserver.com instead of valvesmoneygenerator.com - and just the thought that you think it's about as complex to disable some stupid drm system (which has been done numerous times before by kids with too much time on their hands) as it is to design a fusion reactor is just insane.
But again: they do not have to be fully functional in an offline state. Just release the server if that's what's needed. You already sold me the game, you stopped providing the one part that you wanted to provide, now just give me that. Done.
No! No no no! It's after the game reached its eol! The idea is that the companies keep doing what they do, but once they're done they have some roadmap to leave the game in a functional state. Once they're done!
Bullshit. For games that ran from their ROMs (like snes-era) that was true because there was literally no way to modify them. But ever since they were used on media with write access, they got patched. You should just download a patch, point it to the directory where you installed the game and be done. If your connection sucked you'd buy a magazine that had patches on its CD or something.
Also, steam doesn't guarantee updates either. If a developer doesn't want to update their game, that's it. If a developer wants to update their game, great, that works without any such system as well. Can you force people to apply updates if the game isn't online? No. Does all of this have anything to do with the initiative? Not at all. This isn't about patching games that are still supported. This is about what happens long after the last patch was released.
That's not the question! If a developer decided to release server binaries after they shut down the service, at least I could host it. I could just run it locally, the community could come together to run an instance or whatever. This is about having such options, not about forcing publishers to keep hosting their stuff.
None of that is demanded! Nothing! And I have no idea where you're pulling those ideas from!
Massively multiplayer online worlds don't have to be populated by bots. Multiplayer games don't have to be redesigned. If a player opened a game to see a barren land, filled with no players and only dead npcs, that's fine. But hey, they could occasionally stroll through the forest that they met their spouse in or something. Just like looking at a painting in a museum with your friends is different from looking at it at home, this would be the case here, too. But at least you can still enjoy your painting, unlike the game that's been remotely disabled.
This is true. Except it might not be nobody. We're talking about culture. Just like thousands of songs have been written to be forgotten, occasionally there are pieces that become culturally relevant. Sometimes even after the author dies. Imagine Franz Kafka writing his stories just to have Max Brod not publish them but lock them behind a shitty service that shut down after he wasn't profitable enough, immediately burning all copies that were sold so far.
This is not about keeping the original experience. This is about museums being able to show people works of art fifty years from now. This is about me showing my childhood memories to my kids. Would they see my old friend dragonhaxxor9999 run into battle with me? Certainly not. But would they get an idea and would I be nostalgic about it? Certainly. And why would the profitability of some stupid service be a reason not to have that? Just let me fucking run the software I paid money for! I own those bits! Have my processor execute them if I want to!