this post was submitted on 01 Jul 2025
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Breath is barely a Zelda game. It's fun, it's great, but the magic formula is missing.
Tears goes a long way towards fixing that, and is just a better game overall. But it is a very direct sequel to Breath, and I worry that it might not make as much sense plotwise as a standalone.
Neither make sense plot-wise. The opening to TOTK doesn't even follow BOTW's ending IMO. I haven't finished it, so I don't know if they tie things together later, but the reuse of the world doesn't feel plot-relevant at all.
Musings
It could make sense as a prequel though, but as a sequel, it feels like a stretch. We'll see how the game progresses.I do recommend playing TOTK after BOTW, but not for plot, but because it's the same world and TOTK is simply more populated with things to do (more enemy types, more towns, etc). Both are fun games.
If you're looking for a Zelda game though, this just doesn't feel like one. Yeah, you play as Link and do Link things, but the classic formula (find dungeon, get new equipment, solve puzzles, beat boss, repeat) isn't there.
I'm a few days late, sorry, but the games only tie together thru the side characters like the shy girl that likes Link and the young but actually old science girl. And Sydin knows you.
TotK doesn't reference anything at all about the BotW story other than those types of things. It's basically a brand new game.
There are a lot of little things here and there, such as everyone seeming to know you, even in far away places, and names of random people being the same.
So it's definitely the same world, but at the start it's just unclear how it fits in.
Some issues I have with it
I'm sure there are more issues as well.
The Zelda franchise isn't big on plot, so I'll treat TOTK as a separate timeline/universe from BOTW for it to make any sense.
Agreed!