this post was submitted on 24 Jun 2025
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I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
That explains the games, but not the steam binary right? If the steam binary didn't break, and 32b games did, that'd be a lot less of an issue.
Your compatibility layers can be 64b, however, and support those 32b games that don't even run natively on that hardware anyway.