this post was submitted on 22 Jun 2025
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I bought Zelda TotK right after release for Switch 1, just to be presented with a bright, blurry game with loading screens that I, personally, couldn't live with. I retired it after about an hour, uninstalled it from my console and sold the game on eBay.

Years later, the Switch 2 released and I was hyped. Bought it on release day and had the urge to give TotK another go. This was the start of something beautiful.

This game is an absolute blast. I wasn't as hooked since Elden Ring. The map design, the sheer possibilities, the love for detail, the way the game guides you in the right direction: it's absolutely fantastic.

This game is a master piece, and on the Switch 2, the game feels the way it should have felt on the day it released.

I can not recommend this enough.

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[–] Noerknhar@feddit.org 6 points 1 week ago (3 children)

Except for that it isn't. The map has 3 layers now, and what was formerly BotW has been filled with life, adventure, story, and things to explore.

[–] sugar_in_your_tea@sh.itjust.works 4 points 1 week ago (1 children)

The sky islands aren't very interesting, but it certainly adds some variety. The Depths is pretty cool though.

[–] ApathyTree@lemmy.dbzer0.com 5 points 1 week ago

I feel like the sky islands were meant to be more of a problem-solving adventure, like how to get to certain places that are quite far, but the crafting system was so complicated/poorly implemented, imho, that it made them into a giant pain in the ass.

I ended up just making a platform hot air balloon (three balloons, three pieces of wood, and a fire weapon to light them), and using that for vertical.. was the only thing I could get working consistently that didn’t cost a lot of batteries and flame spitters and shit. That plus the gust ability when you’ve reached as high as the game lets you.. helps a lot..

[–] esc27@lemmy.world 2 points 1 week ago

TotK felt more empty to me, but that's probably a combination of already knowing the map and lacking Kass.