this post was submitted on 16 Jun 2025
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The thing is, the HUDs menus and graphics of these games are increasingly just ports of PC games, meaning they weren't designed for a small screen in mind. If you played Hogfarts Legacy on a Vita it would look terrible.
In the pre-Switch days portable games were made specifically for the portable console in mind. Menus, controls, everything, even the fucking sound chip.
It's just more enshittification
imagine having to actually do good software design
You could not run Hogwarts Legacy on a Vita at all.
A Vita has 512 MB of RAM.
Hogwarts Legacy (PC) requires 16 GB of RAM, minimum.
There is no amount of porting optimization you could do to get that to work. The system architectures are simply way too different, in so many ways... RAM is just a useful simple comparison to illustrate the magnitude of the game-rendering-ability power gap.
That's like asking a Gamecube to run Fallout 4.
Not gonna happen.
In both these cases, if you attempted to somehow backport these games to thise devices, what you do is make a completely different game from the ground up, as was done back in the old days with many games that would release on multiple consoles.
They would often look and play completely differently across different consoles, and of course some games are just impossible to make cross platform.
Like uh, another example; there's no practical way to make PS1 FF7 run from an N64 cart.
Just not enough storage space in the N64 cart, even if you cut out literally all of the cutscenes.
Evidently, the FF7 team actually looked into an N64 release, as an N64 Disk Drive peripheral was being developed... but it would have taken them 30, fucking 30 discs to run it on the N64, and the N64 also could not handle the number of polygons they routinely had on screen, without chugging and overheating.
I think they're not talking about the technical specs, but the UI and screen size.
Good portable games need to be designed as good portable games - they need to be made for screens on portable devices and they need to be designed to be played in short bursts on commutes or whatever.
Portable games aren't really designed anymore.
I mean yes, they are, and I'm just yes-and'ing it with another set of factors that would complicate the problem.
Also, see my other, longer comment:
The vast majority of both played video game hours and revenue/profit from videogaming...
Are from mobile smartphone games.
Its been that way for 5-10 years.
Smartphones are the largest video gaming platform in the world, and absolutely tons of them are made and updated every year.
Portable games are absolutely designed and refined all the damn time, even if you don't like playing them or consider them real games for whatever reason.
For some reason, this just... is a blindspot for many people, who don't consider smartphone gacha games to be 'real games'... when they have been the biggest, most widely played, and most profitable gaming platform for nearly a decade now.
Its like saying there's no way to get around town because cars are too expensive and public transit exist blows... and just forgetting that the vast majority of the world uses mopeds or motorcycles, in areas where owning a car is generally prohibitively costly, and you also need the ability to go further and faster than you can with just a bicycle.