this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] naticus@lemmy.world 23 points 22 hours ago (1 children)

Some games really do depend on learned conventions from previous games which can feel a bit unfair to the uninitiated. It's a double edged sword of avoiding too much tutorializing vs alienating newcomers.

[–] spankmonkey@lemmy.world 11 points 21 hours ago (1 children)

Quality design will show you the important parts early on without needing to explicitly state them. Leaving that out in sequels is poor design.

[–] MudMan@fedia.io 11 points 21 hours ago (1 children)

Yeah, well, the original Zelda flagged bomb spots even less, so...

It's weird to me that Simon's Quest gets so much grief for this when Zelda 1 and 2 (and particularly the localized version of those) were full of that exact "defer to the guide" nonsense.

In fairness, some of that stuff comes from trying to play older games out of context, since a lot of tutorializing used to happen in the manual, but not on any of those NES examples.

[–] InverseParallax@lemmy.world 2 points 7 hours ago

OG LoZ was just:

Step 1: "Here's a rusty stick."

Step 2: "Kill God."