this post was submitted on 30 Apr 2025
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Still struggling with the parry system, I'm not typically great at split second timing but I think I'm starting to get the hang of it by gauging it on the audio queues.

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[–] Strayce@lemmy.sdf.org 7 points 13 hours ago (1 children)

I don't generally play soulslikes, but this feels like the complaints I heard about Lies of P; big, slow windups followed by ridiculously fast attacks where the contrast makes them very hard to judge.

I don't mind that the system exists, but I wish it was a little more forgiving. I ended up putting it on easy because I just don't have the time, patience or reflexes to git gud at something like this.

[–] Robert_Kennedy_Jr@hexbear.net 5 points 11 hours ago (1 children)

Yeah I was debating just putting it on story mode because it is kinda silly how small the window is when you can get 1 shot by the first boss.

[–] Strayce@lemmy.sdf.org 2 points 11 hours ago (1 children)

I'm not that far in, but story mode is kinda too easy. Like, standard enemies doing single digit damage easy. I guess that's okay though since I still can't hit the dodge window reliably.

[–] CliffordBigRedDog@hexbear.net 3 points 10 hours ago (1 children)

Theres a mod out that makes the parry timings easier for all difficulties

https://www.nexusmods.com/clairobscurexpedition33/mods/28

[–] Strayce@lemmy.sdf.org 1 points 10 hours ago* (last edited 10 hours ago)

That was fast. Unlike my reflexes.

Good stuff though, I feel like I wouldn't mind meatier hits if they were easier to dodge. I'll give this a try when I get home from work.