this post was submitted on 30 Apr 2025
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I recently finished the game on pc and boy am I torn. Firstly I want to go over what I enjoyed.

Combat

It's hard to put into words what parts of combat I enjoyed most. It may be how visceral it is or the fluidity of it. I loved constantly running out of ammo and having to use random things on the ground to win a fight.

The AI was excellent with them constantly flanking, out-maneuvering, and mourning for dead comrades.

And that's if you engage with things head on. The stealth in the game, while not as complex as metal gear, is very serviceable and is a totally viable play style that is extremely enjoyable.

Honestly I had more fun in the rogue-like mode and encounters than I did with the main story. Which brings us to...

The Story

I really enjoyed the story of the first "Last of Us" and I think what made it so great was Joel & Ellie. They had a great dynamic that really held your attention for the breadth of the game.

SPOILERS FROM HERE ON

SpoilersKilling Joel off is not a bad idea in it of itself. It's a powerful move that did make an impact on me at my first playthrough. But my god they do nothing with it. His death and the vengeance story that falls after is twisted into some sick Zionist propaganda. I really hate how the WLF and Sepharites are handled. I could explain it all but vice made a pretty decent article about it.
My overall opinion on the game is I really disliked the story. Not just because of the propoganda but also because half the characters are terribly unlikable. Abby is described as a piece of shit in the story. And I uh. Honestly agree.

My favorite character in the game has to be Lev. It's crazy what happens when you make a character likable.

This is the end to my semi-rant about a game I didn't enjoy as much as I would have liked to.

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[–] BreakerSwitch@lemm.ee 2 points 11 hours ago

I had some mixed thoughts on the narrative, though at the end of the day my opinion is positive. I think they might have been able to dodge a lot of the ill will towards Abby by having us play as her FIRST, on a stated quest to avenge her father's death. Showing us who he was, without making it obvious who he was in the context of TLoU1, and getting us on her side before we get the stomach drop moment of finding out just who her father's killer was. Maybe dropping some hints the warier might pick up on, but never saying the name Joel.

As for the gameplay, I was a big fan, and was very thankful a friend told me to play the game a very specific way, based on who I am and how I play games. In short, it was "play on the hardest difficulty (below grounded, iirc) for everything except resource rarity (just one notch lower, to allow me as a player to engage with all systems of the game consistently in my first run) and setting ally fight engagement to easy. This meant that while the game was threatening and challenging, the presence of companion characters became pivotal to the experience. Being with someone felt like having an ally and companion, not just someone to bounce dialogue or one liners off of. It felt like someone had my back in a world that was exceptionally threatening. Meanwhile, any time you are alone became doubly hostile, threatening, and isolating. It reinforced that no one could have done any of it alone, that even in a world where people are more threatening than monsters we still need one another, and made Ellie's failure to learn her lesson, time and again, all the more painful to watch, knowing you had relied on those around her every step of the way.