this post was submitted on 22 Mar 2025
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[–] Sanctus@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

You could, but my point is that it is easy to just slap things together using those engines, which usually results in similar feeling, low quality mechanics. Its easy to just use Input.GetAxis and apply some force for an asteroids clone, but now it doesnt feel unique. Thats what I'm trying to say. You dont have to use these, and you can make unique experiences with them. But the ease of access will also increase the amount of low to mid quality games out there, leading to people getting this feeling. So yeah its the devs, but its also the accessibility of these tools.

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 week ago (1 children)

Sure, and crappy games existed when FF and others were made.

My point is that good games based on engines exist with a variety of art styles and whatnot. A lot of crappy games also exist, because the barrier to making games is much lower these days. The engine isn't the problem, the devs are.

[–] Sanctus@lemmy.world 0 points 1 week ago* (last edited 1 week ago)

Agree to disagree I guess. The engines opened the flood gates, before bad games were news worthy. Now they're the norm. Not that engines aren't awesome tools, they just lower the barrier significantly and thus more shitty games get made.