this post was submitted on 24 Feb 2025
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[–] daddy32@lemmy.world 0 points 14 hours ago (1 children)
[–] NuXCOM_90Percent@lemmy.zip 4 points 14 hours ago* (last edited 13 hours ago) (2 children)

Honestly... yeah.

How many millennial/genx gamers have stories about staying up all night playing Diablo 2 or WoW? Hell, it was almost a requirement for any games media person to have an "I almost flunked out of college because of WoW" story.

It was hard to care TOO much with D2 because any additional monetization was mostly illegal gold farmers (and let's ignore the various former devs who have acknowledged they were involved in those...). But starting with WoW? That was a subscription model. That "I need to run this raid 500 times to get the drop I want" equated to increased subscriptions which was profit. Again, there were limits-ish in that very few people ran multiple accounts so it was a fixed cost per year. But it was still there.

Fast forward again and we have the same concepts going into loot boxes and, eventually, gacha games where it is 100% predatory and basically what the majority of successful live service games are built around.

Like anything, it is about understanding what you are and aren't susceptible to. But it is also important to actually think critically and wonder if you REALLY like the gameplay of that game or if you just like the flashing lights and sparkles of a good drop?


To make it clear (to the people who have read beyond just getting pissy and smacking the go away button): I love Balatro and Vampire Survivors and play the ever loving hell out of them. But any time "Oh god... they have a mobile port. This will be the end of me" is even jokingly uttered... that is when you take a look at what you are doing and add some restrictions.

Because, at the end of the day ,time is not just money: it is life. Yeah, there is the aspect of "I stayed up all night and performed worse at work/school and got fired/expelled". But there is also just "I spent all night locked in a room and didn't interact with a single human being or spend any time improving myself" to worry about.

[–] ilinamorato@lemmy.world 2 points 2 hours ago

In college, circa 2005, I played about three hours of WoW during a free weekend. I installed the game (from a CD!), started it up, and played for an afternoon. When I got up to go to the bathroom, I realized that I was at a crossroads: I could either make this game my life for the next indeterminate number of years, or I could leave it behind forever. Those were literally the only two options for me. My brain would accept no third option.

I deleted the game and went out to get pizza. Since then I've never picked it up again, and now it's so big and unwieldy I'm not even tempted anymore. But that was a touch and go situation for those few hours.

A few games have given me similar pulls over the years, but I've gotten better about it. Balatro is the most recent one to grab me, since I got it only when it came to mobile. And yeah, it grabbed me pretty hard, but I also know that once I unlock all the Jokers I'm unlikely to go much further in it.

[–] Grangle1@lemm.ee 1 points 12 hours ago

Ugh, I remember those days well. I saw personally what MMOs did to two friends of mine (one from high school and one from college), and how the high school friend was able to really pull himself together and make a good life for himself after we helped pull him out of MMO addiction, and how the college friend we couldn't help just wallowed in a sea of empty energy drink cans and turned EVERYTHING into WoW during that time. I don't know if he was able to build a solid life/career after college, but I could imagine him looking back at that time and wanting more from it. Either way, I saw both their situations and vowed to never pick up an MMO because I didn't want the same to happen to me. Just because an addicting game isn't extractive of one's money doesn't mean it's not harmful if you have a hard time with self-control and moderation. You either lose your money directly or your time, which may cost you money in other ways in addition to other indirect costs. Ultimately you'll end up losing something of great value you will unlikely get back, if ever.