Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Authorized Regular Threads
Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
By platform
By type
- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !VisualNovels@ani.social
By games
- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
it is hard if you rely on CUDA and DLSS.
Damn I’m happy I don’t rely on CUDA or DLSS
How can you "rely" on DLSS when you can easily use XeSS or FSR?
Neither of them are as good, especially if you factor in raytracing. DLSS Ray Reconstruction is basically required to not have a noisy image with RTX.
Ray tracing*
RTX is a brand.
Regardless, given the performance impact and how few games actually have ray tracing (implemented correctly), it makes more sense to just disregard ray tracing altoghether.
It's an undercooked technology used to push more expensive products, nothing more.
Regarding dlss vs fsr and xess, yes dlss has better quality but it's also proprietary so I honestly do not care about it. Just like gsync died, dlss will eventually die as well.
(true) gsync isn't dead, it's only in the highest end of monitors which is basically where it's always been. It only "died" because it requires an expensive module vs adaptive sync being built into basically every modern display controller so it's basically free.
The proprietary gsync approach with a dedicated hw module is indeed dead and most "g-sync" monitors just use the now pretty common vesa's vrr (aka freesync).
However I did research a bit and found some "gsync pulsar" monitors but none have been released yet, I believe. They do sound like unnecessary overpriced products though. That's Nvidia for ya.
When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn't see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.
Use none of them. Embrace funny duck
ROCM works mostly well in replacement of CUDA, and it gets better and better every year