this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] That_Devil_Girl@lemmy.ml 54 points 9 months ago (3 children)

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

[–] teft@lemmy.world 12 points 9 months ago (5 children)

ESDF is the superior keybinding

[–] SplashJackson@lemmy.ca 4 points 9 months ago (1 children)

It's such a pain remapping controls on every. single. new. install.

But it's worth it. Fuck wasd

[–] mPony@lemmy.world 8 points 9 months ago (1 children)

it's one key over, is it really swear-word level different?

[–] offspec@lemmy.world 4 points 9 months ago (1 children)

Asdf is just better for general key availability imo

[–] Kolanaki@yiffit.net 10 points 9 months ago* (last edited 9 months ago) (1 children)

I never understood this for first-person shooters. You can't walk forward and backward at the same time, so I don't see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it's great, though.

[–] offspec@lemmy.world 4 points 9 months ago

It's not about being able to push both movement buttons at the same time, it's about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

[–] Takumidesh@lemmy.world 3 points 9 months ago* (last edited 9 months ago)

~~Esdf requires more dexterity and is generally less accessible.~~

I'm an idiot and misunderstood which key bind was being talked about

[–] WhiteHairSuperSaiyan@lemmynsfw.com 3 points 9 months ago (1 children)
[–] teft@lemmy.world 3 points 9 months ago (1 children)

There literally dozens of us!

[–] WhiteHairSuperSaiyan@lemmynsfw.com 2 points 9 months ago (2 children)

But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.

[–] GriffinClaw@lemm.ee 3 points 9 months ago (1 children)

^ This. So much this.

Used to play Warframe pretty religiously with wasd, where shift was part of a key movement combo. After a year or so, developed significant pain in my left pinky.

Shifting to esdf was damn awkward for about 2 weeks. The sheer pinky comfort though.👌

[–] WhiteHairSuperSaiyan@lemmynsfw.com 2 points 9 months ago* (last edited 9 months ago)

I wish I could upvote twice. It just allows so much more customization, that allows much more comfortable hand positions. I often with disable my caps lock and use A and caps lock as run and crouch.

[–] dogslayeggs@lemmy.world 2 points 9 months ago

I am unable to play Fallout 4 because E is hardcoded to be "Use." You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.

It made the game completely unplayable for me.

[–] Chef_Boyardee@lemm.ee 2 points 9 months ago

Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.

[–] nokturne213@sopuli.xyz 3 points 9 months ago* (last edited 9 months ago)

I remember using wsad on an ascii graphics game I played back in 85 or so. I think it was called dungeons and dragons, but was not made by tsr. Larn, hack, and Moria were all similar games but I did not play those until later.

[–] pyre@lemmy.world 2 points 9 months ago

yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls