this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] SatansMaggotyCumFart@lemmy.world 6 points 9 months ago (2 children)

Skyrim for the horse armor dlc.

[–] stealth_cookies@lemmy.ca 38 points 9 months ago (2 children)

That was Oblivion believe it or not. Ahh, the good ol' days where everyone got up in arms over even cosmetic DLC.

[–] TAG@lemmy.world 2 points 9 months ago (1 children)

I thought that the uproar about horse armor was that it was the first pay-to-win DLC. The armor was not just cosmetic but actually provided a stat boost to your horse. The accusation was that the developers had made it too easy for enemies to kill your horse and decided to patch the game to fix it but made players pay for the patch.

[–] Jakeroxs@sh.itjust.works 0 points 9 months ago

Lol you're correct it did increase the health pool, but what I remembered most was the cosmetic aspect, I was young tho

[–] SatansMaggotyCumFart@lemmy.world 1 points 9 months ago

My mistake you’re totally right there!

[–] chiliedogg@lemmy.world 6 points 9 months ago (1 children)

I remember them having a sale on Oblivion DLC one time where the rest of the DLC was half-off, but the horse armor was double.

Oblivion was weird on DLC. Knights of the Nine was pretty good, and Shivering Isles was amazing. But they also had bullshit stuff like Horse Armour.

[–] sushibowl 1 points 9 months ago

It was the beginning of the end, because they saw how much money they made on the horse armour vs how much effort it took to make it. It was actually generally criticized at the time, but it also sold really well.