this post was submitted on 07 Jun 2024
146 points (100.0% liked)

games

20984 readers
230 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] laziestflagellant@hexbear.net 16 points 1 year ago (1 children)

Most procedurally generated height maps and textures are made via Perlin Noise and math equations. Procedurally generated dungeons are usually just a bunch of rules deciding where to place human designed rooms on a grid.

People have historically considered these types of things to be slop, yes, but its not the same thing as machine learning output, pink sludge machine or otherwise.

[โ€“] HakFoo@lemmy.sdf.org 7 points 1 year ago

There's also an efficiency factor. Procedurally generated maps worked fine on machines smaller than today's high-end keyboard controllers. We're not asking you to heat up the room and fire up extra coal plants for mediocre results.