surlybaer

joined 2 years ago
[–] surlybaer@lemmy.world 9 points 1 year ago (2 children)

Took a walk and figured out my issue. I shouldn't have used direction.x in the increments argument. move_toward figures that out for you.

10
submitted 1 year ago* (last edited 1 year ago) by surlybaer@lemmy.world to c/godot@programming.dev
 

So, I'm trying to rotate the player as they turn left and right in a top down view. The rotation works correctly when moving right, but fails going left.

Here's the code that handles the rotation

rotation = move_toward(rotation, PI / 12 * direction.x, PI / 2 * direction.x * delta)

The numerical values look right, giving me 0.261 rads going right and -0.261 rads going left ... but the rotation going left continues to go clockwise and stops just before a full 180.

Is there some quirk with rotation that I'm missing? My rubber ducks have remained silent.

[–] surlybaer@lemmy.world 3 points 1 year ago

Speaking generally, I'd prefer the first option as long as 'i' is actually an index or other valid key. I'm not sure what the overhead is in godot, but in general you should avoid conditional statements when you have a direct access method like a key or index.

[–] surlybaer@lemmy.world 2 points 2 years ago

I'm running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.

[–] surlybaer@lemmy.world 47 points 2 years ago (2 children)

I got too comfortable at work and would walk around barefoot. The place was really clean. One morning a manager noticed and got weirded out. Next day there was a company wide announcement that shoes were required at all times.

[–] surlybaer@lemmy.world 7 points 2 years ago

What We Stardew in the Shadows. It's gonna get weird fast.

[–] surlybaer@lemmy.world 6 points 2 years ago

If you want to add the meta of roleplaying the actors in the soap opera there's an old system called "It Came From the Late, Late, Late Show". It's a small booklet, around 20 pages if I recall.

https://en.wikipedia.org/wiki/It_Came_From_the_Late,_Late,_Late_Show

[–] surlybaer@lemmy.world 4 points 2 years ago

Does anyone know if Volla works with North American carriers? I'm already running graphene on a pixel, but ditching google completely would be great.

[–] surlybaer@lemmy.world 2 points 2 years ago

I definitely typed faster on my phones with physical keyboards. No need for autocorrect when tactile sensation tells you where your fingers are at. :)

[–] surlybaer@lemmy.world 55 points 2 years ago (6 children)

Essential

  • DRM Free
  • Cloud Saves
  • Compatabilty info with current system.

Nice to Have

  • Save migration, pulling save files from other game platforms for titles owned on both
  • Mod integration. Would be great to have this built in instead of having to go out to nexus
  • External links to official wiki's when applicable. The community guides are cool, but sometimes you just need that wiki.
[–] surlybaer@lemmy.world 2 points 2 years ago (1 children)

One person's repost is another person's first time. Don't let flamers get to ya.

[–] surlybaer@lemmy.world 4 points 2 years ago

Phenominal game. I'm not saying you shouldn't save a buck, but this game is worth every penny at full price.

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