The bribe was the settlement payout. The censorship is just a bonus.
Your character doesn't know that information.
I think it's a false dichotomy. You want to decide what your design goals are, the kind of vibe you're trying to generate, and then create systems that support that vibe.
A wizard did it.
No one actually plays dnd like that though...
Throw in the episode where they go back to 90s California too, call it Hella Voyager
You could stick it in the middle somewhere. A side story we didn't see on screen. Or, they could remake Year of Hell or something.
Given what Mountain Dew has done to me, that tracks.
Jokes on you, we play every rpg!
Bards aren't just "a talented musician" they literally use magic. They're basically wizards that went the liberal arts path in college.
Yeah, in that case I think you did everything that could reasonably be expected of you.
Hm. Well, don't feel obliged to hew to existing genre definitions.
Also, I'd still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.