Yes, it came out in 2020
porotoman99
It's a reference to a much older episode, but I wasn't able to find which one.
Most, if not all, of them are downloadable as .cbr files right from the website. If your app supports importing local files, if might be able to read them.
I'm past 1300 and haven't seen anything even close to this.
It also shows up 7 times each as free to play and free to keep on SteamDB.
It is also free to keep during the same duration for some reason.
This post just reminded me to turn off my Bluetooth. I hope someone is able to provide an answer
The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn't remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.
I finally made it to Fulgora after taking a break for a few weeks. I spent a day in editor mode figuring out ratios of recyclers for each product and byproduct from scrap and was able to put together a system that should never clog from 1 belt of scrap, although that will probably fall apart as soon as I research recycler productivity. Luckily, I found a pretty large island not too far from the starting island, so space isn't much of an issue, but I am setting up manufacturing for elevated rails since I expect the scrap to run out pretty soon.
I would recommend finishing Hundreds of Beavers. The beginning is pretty slow, but it starts picking up later and really becomes a strange spectacle by the end.
In the context of anime, a CGDCT show with a solarpunk aesthetic wouldn't seem out of place.
Will Poulter in the movie "We're the Millers".