murvel

joined 1 week ago
[–] murvel@feddit.nu 4 points 2 hours ago

Not true; the wannabe NC legend is a core theme of the game. Smasher got there by being absolutely ruthless and navigating Arasaka by the same ethos (i.e none).

[–] murvel@feddit.nu 1 points 9 hours ago

Listen, HDR support is lacking on any system, even on Windows where Nvidia puts most their efforts on driver support.

HDR calibration in Windows results in really washed out colors.

And HDR quality in viedo games varies immensely from title to title, everything from an on/off button to visible image calibration.

And at any rate HDR should be controlled on video card driver level, like it is for SDR (at least with Nvidia).

HDR is to me a necessary technology that has become a permanent afterthought.

[–] murvel@feddit.nu 5 points 1 day ago

I don't know about that man. Installed Fedora 42 and GNOME to run with my RTX3080 and GNOME froze and crashed at random constantly. Installed KDE Plasma instead and it runs just fine.

[–] murvel@feddit.nu 0 points 5 days ago (1 children)

I don't see them lying but that's on you I guess

[–] murvel@feddit.nu 3 points 5 days ago (2 children)

RT is of course a shortcut too, it's not an exact representation of how light actually behaves...

[–] murvel@feddit.nu 1 points 5 days ago (5 children)

CDProjektRed just showcased The Witcher 4 running RT with 60 fps on a PS5. Bullshit its too slow to be available for most people.

[–] murvel@feddit.nu 1 points 5 days ago (11 children)

What I'm talking about is drawing accurate reflections and I don't know any other technique that produces the same accuracy as RT

[–] murvel@feddit.nu 10 points 5 days ago (1 children)

RT also makes level-design simpler for the development team as they can design levels by what-you-see-is-what-you-get method rather than having to bake the light sources.

[–] murvel@feddit.nu -2 points 5 days ago (14 children)

Not true. Screen space reflections consistently fails to produce accurate reflections.

[–] murvel@feddit.nu 39 points 5 days ago (17 children)

It's not a trick, it's just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.

The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.

Its main drawback is that it's GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.

[–] murvel@feddit.nu 18 points 1 week ago (2 children)

Hm, maybe find a way to bypass the veto and just kick them out of the Union.

[–] murvel@feddit.nu 5 points 1 week ago* (last edited 1 week ago) (1 children)

Depends on the desktop environment in my experience. On Fedora Gnome it was an unstable mess with my Nvidia RTX card but Fedora KDE Plasma has been stable.

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