jaykrown

joined 2 months ago
MODERATOR OF
[–] jaykrown@lemm.ee 1 points 1 hour ago

I appreciate your feedback. No real money, no blockchain, no NFTs, no web3.0. The only way to put in real money is to donate on Patreon. Membership can be bought with 1000 pax for 7 days which takes a couple hours to earn by playing the mini-games. I'll probably have to put that on the home page, cryptocurrency severely damaged innovation with what filthy capitalists did with it.

I could curate a library of base creatures and that's actually how the idea began, but the idea has changed and become fundamentally different than a traditional creature collector. I won't be taking the time to manually create creatures. I have been developing it solo, the idea rests on a creature generation algorithm and it leverages AI image generation to make it cheap. As a result, no two creature images will be the same, so what you find is unique and yours on the platform to do what you want with.

As far as the snake game goes, it's one of several games, and I plan to add more games to the platform. I'm not worried about social capital because I've already made it VERY clear no real money is involved at all, and that it's in development. I have very little social capital to begin with.

The .dev TLD is to be clear that it's in development, and I already own the .app TLD for frtl.app in the future potentially. It is a bit of a tech demo in a way, a different way of approaching the creature collector genre.

So you collect things to collect them? Why? And why upgrade their stats?

You can use the upgraded creatures to enter the chaos realm and be rewarded with pax which helps you get more eggs. It's a passive reward system and a cyclical process which ultimately makes it easier to get more eggs/creatures. As far as the stats go, I have implemented Health, Attack, Speed attributes for a potential future auto-battler style game with the creatures, but that's only something I'm considering now that I've built the foundation. Moving forward I'll probably put more effort into the stats system, and I've been thinking about creature modifiers/abilities.

there’s nothing really iconic about FRTL

You summon eggs from scrolls, purely random impossible to know what you'll get. The creatures inherit traits from their eggs. The soul-bind system requires you to sacrifice one creature to empower another creature. These are things that differentiate FRTL from a traditional creature collector.

As for creature image modification, it's something I'm investigating, and I like the idea of creature modifiers that impact the look of their images, which would add more images.

Thanks again for your feedback, I'm going to keep working on it, but anyone can try it out if they want completely free.

 

Registration simply requires an email address and username, with a link sent to your email to log in. No personal data is saved or shared with any other entity. Users will always maintain the right to completely delete their account at any time. Crawler bots do not have the right to scrape the website at all. No real money is involved in the system, pax and scrolls are free to earn by playing games, and 7 days of membership can be purchased for 1000 pax.

https://frtl.dev/

If you have any questions please feel free to ask! 🥚

 
[–] jaykrown@lemm.ee 1 points 1 day ago

Our entire system being like a hostage situation doesn't help, plurality voting is shit to begin with. I don't blame people.

[–] jaykrown@lemm.ee 5 points 1 day ago (3 children)

This is why the primary will be so important, and why Biden basically handed the win to Trump by pushing Harris instead of having a primary.

[–] jaykrown@lemm.ee 3 points 1 day ago

This is a great summary of exactly why I won't have kids. I don't want to spend all my waking hours working so a billionaire can afford a private island.

[–] jaykrown@lemm.ee 1 points 1 day ago

Here's a look at my inventory and the Hexort game.

 

https://frtl.dev/

Changes:

Added “Hexort” hexagon color sorting game for client-side testing.

Added soul bind tag to creature cards to indicate availability.

Added showcase carousel displaying creatures by rarity.

Added total system pax to the global statistics.

Added global user leaderboard by total soul count.

Added 2048 game leaderboard.

Increased scroll chance from 3% to 5% for memory match game.

Increased egg summon from 55 to 100 pax.

Simplified claim button list on home page.

Fixed several UI issues with the energy and chaos realm buttons.

Fixed so that focuses center on screen after clicking cards.

Fixed market listing modal to be centered and scrollable.

Fixed daily wheel button to have a proper loading state.

Produced an explanation video and platform demonstration.

The next main thing I will be working towards is a PvP game, which will be turn based with a timer, hosted server side. I have several ideas, definitely grid based.

 

FRTL (Fertile Realm of Timeless Life) is a game platform where users collect creatures and play games to earn currency (pax) and scrolls. These are used to summon eggs that hatch into fully unique, AI-generated creatures. With over 200,000 possible trait combinations and the nature of AI image generation, no two creatures are ever the same. Players can obtain scrolls, use them to summon eggs, and hatch those eggs into creatures with inherited traits.

Every creature starts as common, challenging the typical notion of predetermined value in creature collectors. This allows the community to determine what becomes rare over time. If you prefer a sheep over a dragon, you can influence its worth through gameplay and trading rather than having rarity imposed on you. Every creature has utility—whether through gameplay, trade, or soul-binding—allowing the community to decide what holds value.

The core gameplay loop is straightforward. All players have access to mini-games like Snake, 2048, and Memory Match, which provide pax and occasional scrolls. Members gain additional benefits, including daily rewards, a spin-the-wheel feature, and a word-guessing game to earn extra currency and scrolls. Membership also unlocks the ability to rename creatures.

The marketplace is purely player-driven, allowing the trading of scrolls, eggs, and creatures. A key mechanic is soul-binding, where one creature is sacrificed to enhance another of the same essence type, increasing its rarity. Using the market to find creatures of the same essence type is a core strategy for progression. Rarer creatures unlock the Chaos Realm, a passive reward system that grants pax every 30-hour cycle.

 
 

FRTL is now open alpha, meaning anyone can create an account simply with a username and email address. The homepage of the website explains all you need to know about the system I've created. If you have any feedback, issues, or questions feel free to message me. AI helped me significantly in building this, using Rust with Yew and Axum for a very modern single page web application.

https://frtl.dev/

Here are a few 7-day membership codes for anyone who wants access to the member benefits (they are consumed on use):

FRTL-CuXkYYgMI11XWywova4pyZ_H

FRTL-_0gwnRwWUwfsQrvDWC22ib-d

FRTL-Z2MvIaSIHVU97kD2TE64T8bL