heythatsprettygood

joined 2 years ago
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[–] heythatsprettygood@feddit.uk 5 points 2 weeks ago

It's very much fixed now, enough as to where I have gotten back into my play through after abandoning it due to the terrible performance on Switch 1. Still, I think Nintendo and Game Freak should be embarrassed that this released on Switch 1 in the state it was in in the first place. I don't think many people would have minded a delay or even Switch 2 exclusivity if it meant a better final product.

[–] heythatsprettygood@feddit.uk 3 points 2 weeks ago

Exquisite, one may say.

 
 
[–] heythatsprettygood@feddit.uk 2 points 2 weeks ago

Only new installs use SELinux by default. Existing installs continue to use AppArmor.

[–] heythatsprettygood@feddit.uk 3 points 2 weeks ago* (last edited 2 weeks ago)

I am unsure. I'll give this a try soon, as it looks like it probably does the trick. Thanks for letting me know.

EDIT: Seemingly not, at least on my setup. It was installed automatically as a dependency of Steam, but I needed to use my previous commands to get Proton to work.

 

Had to deal with this recently. The cause is openSUSE's move to SELinux on new installs, which by default blocks the required permissions for the RPM version of Steam. You can correct this with these commands: ausearch -c 'steam' --raw | audit2allow -a -M my-steam to create the permissions file and semodule -X 300 -i my-steam.pp to apply it. Hopefully this saves someone else from the wild goose chase I went on earlier.

[–] heythatsprettygood@feddit.uk 2 points 2 weeks ago

Definitely. It's a remaster of a 3DS game, and Switch 1 had way more complex games come out and run well. I have a feeling this was because of some sort of deal to make it a big Switch 2 title to shift systems. Then again, given this is Square Enix we are dealing with (who often have release strategies that make no sense) who knows what the actual reason is for this being a Switch 2 exclusive.

[–] heythatsprettygood@feddit.uk 3 points 2 weeks ago* (last edited 2 weeks ago)

It works fine on my console. If a firmware update doesn't fix it, it's probably worth contacting Nintendo support and see if you can send it in for repair, or better yet just get an exchange from the retailer you bought it from. It's not certain to be a hardware issue, but at the same time it's not out of the picture on an early production piece of hardware.

[–] heythatsprettygood@feddit.uk 1 points 3 weeks ago

All the consoles + PC screw you over in some way, shape, or form. It's just a question of what you are willing to put up with and your red lines for what you don't want. I wouldn't go so far as to say there's a bias against Nintendo though, it's just the most talked about company since they're the biggest console player at the moment.

[–] heythatsprettygood@feddit.uk 3 points 3 weeks ago

It's down to personal preference, in my opinion. Steam Deck has more flexibility (any game store + Steam, since it is just a Linux PC in a convenient form factor, so you can go through the massive PC back catalogue as well as enjoy massive sales), but the Switch 2 has a wide array of exclusive titles (Mario Kart World is like my dream Mario Kart, and I am not ashamed to admit I'm addicted to Fire Emblem) as well as the third party titles. Deck has more online features (Nintendo for some reason refuse to put achievements into their consoles, plus Steam has the community pages), but Switch 2 has a better local multiplayer experience (being able to detach a Joy Con and play with a friend on a long train ride or something is amazing). I would say buy both, but most people would rather not do both (since it's a lot of money, two separate devices, and also two separate libraries). It really depends on your priorities. Personally, I lean more Switch 2 due to its good combination of exclusives and third party games, but that is heavily influenced by the fact I have one.

[–] heythatsprettygood@feddit.uk 1 points 3 weeks ago

Seems whatever changed wasn't a perfect solution then. Thanks for the link. Still, I really wish I had access to Nintendo's repair statistics, as anecdotally I've found it harder to find OLED reports, but that might just be because people don't specify what Switch they have when asking for help.

[–] heythatsprettygood@feddit.uk 2 points 3 weeks ago (1 children)

I don't have the game, but Switch 2 for Switch 1 titles generally does nothing for the resolution, and it will be the same as on Switch 1. The portable play will be a bit worse than Switch 1, as it stretches the lower resolution portable mode image over a larger screen.

 
[–] heythatsprettygood@feddit.uk 3 points 3 weeks ago

They probably screwed up the rubber making then. For some reason, early Joy Con 1s in particular have even more defects than most of them, possibly due to sloppy and rushed production. It's a shame this happened though, because you should reasonably expect this to not happen on a product you buy for hundreds.

[–] heythatsprettygood@feddit.uk 7 points 3 weeks ago (2 children)

This looks like a case of rubber reversion (also why old rubberised stuff on phones and such gets super sticky). What sort of temperatures were there in the TV bench? If it got hot from other equipment inside or external heat, that could significantly accelerate the damage. Either that or during the production process the rubber wasn't produced properly (chemical stabilisers not working properly, so on) which is entirely likely considering the disaster that is the Joy Con 1.

 

I've been doing a bit of investigation into the Switch 1 drifting situation, and am curious if anyone here has gotten drift on the OLED Switch. This is because the newer sticks I have ordered after the OLED came out have very slight differences, and I wonder if that affects the reliability (none of those ones have drift yet either). If you have had it happen on the Joy Cons that came with the Switch OLED, let me know.

EDIT: Added Joy Con 1 repairs to title as well, as those should also have the revised sticks if this theory holds.

 
 

Interesting how Koei Tecmo decided to not use DLSS (like a lot of other Switch 2 games), and run the game at 1080p 30FPS on Switch 2.

 

The console

First thing I thought taking it out of the box is that this thing feels really solid and a little heavier than I expected. We have definitely returned to Wii era Nintendo build quality. Everything feels really premium all around, which it should for the price. More in line with the PS5 in terms of build. The stand is very secure, which was a big pain point for Switch 1. Screen is a whole load of mid-range - not bad, but not anything to write home about either, it's still fairly good and 90% of people are going to be happy with it. The increased size is also a big upgrade, since it makes playing on the go much more comfortable (similar size to Steam Deck screen).

Joy Con 2

These things have such smooth sticks, it's something you need to try to understand, but they just feel so nice. The magnets too feel very very secure in attaching them to the console. However, I do wish Nintendo rounded the backs a little bit on the console side, as if you're not careful you might pinch your finger a bit when they snap on. The included grip is alright, but the flat top does make it slightly less comfortable than the Joy Con 1 grip. Mouse mode works better than you expect, very close to a PC mouse in terms of tracking, although you need to get used to how you need to grip it in order to not topple them over.

Performance

Obviously can vary game to game, so will keep this brief. All the Switch 2 games I have (Breath Of The Wild Switch 2 edition, Welcome Tour, Mario Kart World) run super smooth in 4K60 mode, no complaints here. Welcome Tour also ran in 120FPS mode fine (although my monitor only lets me do 120FPS over HDMI at 1080p, so didn't test much more than that). Switch 1 games load way faster (at most 2 or 3 second load times for anything in Smash Bros, and the gate in the monastery in Fire Emblem Three Houses instantly opens rather than taking multiple seconds on Switch 1). Frame times are also much more consistent, it will keep games at their FPS caps all the time.

Accessories

Cases

The carrying case is just that, a carrying case, nothing special. Hard construction to keep it safe, soft inside, and some space for some game cards. The All in One case is a lot more interesting, since it lets you take the whole set up anywhere you go. Also quite sturdy, and well made. Size is good, and there's a big flap on top with a foam (?) piece sticking out to prevent your dock from getting damaged.

Pro Controller

This controller is probably the best controller I have ever used. Remember how I said the sticks on the Joy Cons were smooth? These are smoooooooooth, they feel so so so good. The return to centre is a very good action too. Even better, they've dampened the sound on the edge of the material around the sticks, so even when you are playing hard the controller is very quiet, compared to the plastic on plastic loudness of a lot of previous controllers. The materials are so nice. It's a soft touch plastic all around that feels so refined. GL and GR buttons are a welcome addition. It's difficult to put into words how good this controller is, but if you get the opportunity, you need to try it. The only disappointment is that it (at least for now) doesn't work on my Linux PC over Bluetooth, although we might see support soon as controllers get into the hands of driver developers. USB support isn't implemented properly yet either, although it does show up unlike Bluetooth. We'll probably have to wait for Valve to release a Steam controller configuration update for it to start working properly over USB in Steam games. When they do, I will use it. This controller is amazing.

 
 
 
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