I am not for ads but what is so difficult about adding them to the video stream. This should make adblockers useless since they can't differentiate between the video and the ad. I could just imagine it would be difficult to track the view time of the user and this could make the view useless since they can't prove it to the ad customer. I have no in depth knowledge about hls but as I know it's an index file with urls to small fragments of the streamed file. The index file could be regenerated with inserted ad parts and randomized times to make blocking specific video segments useless.
h4lf8yte
hating the USA = red fascism. Please go on and explain this to the global south.
This instance bashing is funny because back than when I chose lemmy.ml, I had no fucking clue about Lemmy and it was the developers instance.
Dear US Americans,
please vote for anything that speeds up the downfall of your country.
Sincerely everyone outside of the USA.
Is it the wording or the position ? Because I could imagine feeling equally enraged by this.
This is about EdgeHTML not IE
On "features" they would like to see. Most of the time features that make it difficult to block tracking and keep their advertising business going. The web is all about communication standards between different programs and this includes the joint adoption of new standards and respect for the existing standards.
Uh yes the cracked version of Ida pro getting used to crack the next version of Ida pro.
I talked about the
substantial enough to need an installer
line. Like what makes a game substantial enough to need an installer ? Steam and every other game launcher with install capabilities is more or less just a fancy installer. There is no more effort needed for a publisher to generate a new installer binary than it is to generate a new steam patch. Even if gog installers are offline it's more or less an archive with a binary stub to unpack it and the install script. This one is on the publisher and not on gog. And for the version difference, do you have an example where the gog and steam versions differ ?
I don't get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
That wouldn't make sense in the case of hls since the stream consists of multiple fragments of a video and you would just insert the ad fragments. This would only require changing the index file which could be done again and again with no effort and needs no reencoding of the video file.