What @RedstoneValley@sh.itjust.works was talking about was awareness, and you said no then proceeded to talk about something else entirely. It does raise awareness, as shown by the fact that we are talking about it.
ganryuu
Maybe if we were getting paid for the commute we would not see all those returns to office for people who can work just as well if not better from home.
Oh that makes sense, thanks.
Hum, why does the removal of numbers matter? Is it to do with impersonating other users?
So yeah, as you said if you dual boot your non gaming OS will stay untouched, outside of the anti-cheat's influence, so you don't risk much this way. I'd imagine that you would still use your credit card on your gaming OS to buy games, so that particular information stays at risk.
Yes, of course they will be under some scrutiny, but I'd prefer if they just didn't do it. Your use case is very far from applying to the majority of users who simply run Windows for everything they do.
And there's still the danger of vulnerabilities in the anti-cheat. For exemple, last year, this happened. It's not exactly the same as the anti-cheat but the tech is close enough. The TL;DR is that CrowdStrike has a platform that runs at kernel level, and an update to the tool had a bug which prevented Windows from booting, instead crashing to a BSOD. Now, CrowdStrike is a security company, and a generally well regarded one at that. It doesn't prevent them from making mistakes. So how can you trust that anti-cheat to be without vulnerability? You simply cannot.
Who's "this guy" that says privacy is a "non-issue"? A kernel level anti-cheat has basically any possible permission on your computer. Even if you trust the game dev or publisher to not do anything other than trying to catch cheaters (you shouldn't), you are not safe from a vulnerability in said anti-cheat that could be exploited by malicious actors.
Also, kernel level anti-cheat is far from being a silver bullet. You can use an hypervisor, that runs even higher in the chain than the anti-cheat. There are DMA cards that allow you to read game memory from outside your system. You can use a secondary computer, with a capture card, that will use computer vision to cheat.
Those options are harder to implement, but far from impossible, and are already being sold.
All of this to say, as others have said, that the only true way to fight cheating is by implementing the anti-cheat server side.
Genuinely curious, what do you like about Ford?
Probably why they talked about looking at a stack trace, you'll see immediately that you made a typo in a variable's name or language keyword when compiling or executing.
So, "not temporary" is different from "permanent" how exactly?
Fascists like fascists
How do you know? Have you asked the mountain?
By design? Man I need me some of that tinfoil...