escapadesRPG

joined 3 days ago
[–] escapadesRPG@ttrpg.network 4 points 3 days ago

Weclome to the cult! :-)

[–] escapadesRPG@ttrpg.network 2 points 3 days ago (1 children)

...which is exactly how D&D style game engines evolved. There is little logic in using statistics & die rolls for individual troops but that is the weird D&D combat system.

[–] escapadesRPG@ttrpg.network 0 points 3 days ago

Vibe coding for TTRPG design.

[–] escapadesRPG@ttrpg.network 2 points 3 days ago

...yes?

I actually really enjoy the boardgamey crunch of D&D Actions in Combat because I am seriously steeped in tabletop wargaming and to me it feels fast, especially if you allow some flexibility and basically free successes.

And if you fully use the terrain, plausible outcomes, and improvisation there's no reason to have a slog fest. I regularly round damage to the nearest 5 or 10 to just provide creatures with a simple Street Fighter energy bar rather than worry about 2 or 7 HP.

Another favourite of mine is to make players describe in excruciating detail what their tactics are so that the tension builds enourmously and then play out the results. This can then take a long time but there is already investment.

So, I'd ask what result you want and work back from there. There are not only 2 possible combat systems. I've designed a TTRPG purely around duel combat.

 

For my FIRST every Lemmy post I wanted to find out: are there any fellow Dumbheads here? 😱

I have been longing to make an MDC-themed TTRPG for SO LONG.

A Trashfuture TTRPG would be nice too. Any other TTRPG-adjacent or barely relevant nerd podcasts that have inspired L&F hacks or full-blown Riddle of Steel level page counts?