cambionn

joined 2 years ago
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[–] cambionn 1 points 2 years ago* (last edited 2 years ago) (1 children)

Picture from the internet, but like this. Above the regular red, orange, green there is a 4th one with the text "wait" that will turn on after pressing. It also has a circle of white leds around it counting down to the green light. With these things it's just lean on the pole and wait while comfy leaning.

[–] cambionn 1 points 2 years ago (5 children)

The ones here have a red light on the button, a 4rth light on the traffic light itself, and a circle of lights around the 4rth light as a timer. The chance that they're all broken is so small, it's fine with me.

Didn't know about the blind people one. It sounds cool!

[–] cambionn 2 points 2 years ago

Guess it depends. The ones here have a red light on the button, a 4rth light on the traffic light itself, and a circle of lights around the 4rth light as a timer.

[–] cambionn 2 points 2 years ago (9 children)

They made those in many places where there is lot's of traffic. Afaik they come from the repeatedly pressing wearing down the buttons, so they made a version without a button mechanism to wear down. Generally they'll have a light to show they registered your "press".

I like them. When you come near cycling, just rest your palm on the "button" while leaning on the pole while wainting for green light and you automatically "press". Zero effort or extra movement required.

[–] cambionn 2 points 2 years ago (1 children)

I don't know Norwegian, but somehow I can read so far as "first post. Are there any [] here". Now I wonder what brunostspisere is. Translate says "brown cheese eaters" but not sure about if that's correct nor about what's brown cheese 🤔.

Anyways, what's on the picture is a tool we call "kaasschaaf" (cheese slicer) in Dutch. It can be found in every Dutch kitchen, we Dutchies love our cheese 🧀😋. Well, most of us at least.

[–] cambionn 3 points 2 years ago* (last edited 2 years ago)

Business software has very different requirements. It's much harder to implement stuff for them without breaking those requirements. Think compliances like (ISO) norms and laws regarding commercial businesses, contracts, or even the software being made to work and be administrated on a whole different scale. You can't compare really...

While I agree it could go worse from here into a downwards spiral of enshitification, all I meant was that the title is a bit misleading into the other direction; making it sound like they would force telemetry onto users. If they wouldn't say shit about this option, no one would sign up, even if they wouldn't mind it. And basically, they're explaining how they tried to make it as anonymous as possible and that's it's opt-in, which would also be a way to go if you legitimatly want to get data for improvement only. If that's truly what they want, time will tell.

The moment it stops being optional I'm looking for a different password manager right away, I switched more complex and important things for similar reasons. But since my experience with them has been good, I'll give them the benefit of the doubt for now.

[–] cambionn 13 points 2 years ago* (last edited 2 years ago) (6 children)

Small nuance:
"Later this summer, you’ll see the option to participate in our telemetry system and help improve 1Password. You don’t need to take any action right now, and we won’t collect any usage data without your awareness and consent first. Participation will be optional for Individual and Family plan customers. And at this time, our telemetry system won’t be rolled out to any team or business using 1Password."

Aka, it's an opt-in that you can simply not opt-in to and if you don't nothing changes and then it won't be used on you.

[–] cambionn 1 points 2 years ago

What are you doing with it? Okular is a nice FOSS solution for viewing, annotating, signing, etc. which covers many people's usage. If you really need a full editor, I would generally stick with Adobe's stuff. Don't know any free or FOSS solution that works better.

[–] cambionn 1 points 2 years ago

The growing acceptance of AI.

Don't get me wrong, I am quite worried about some of the ways AI is being used currently. But any technology can be used or abused. And as someone interested in HRI and human-like robotics & AI, I always got reactions like terminator was gonna happen for real. Seeing that slowely changing is nice.

Now if only the ethics of those big companies making AI would also change, forced if not voluntarily, then we get some real cool stuff.

[–] cambionn 1 points 2 years ago

1 harde regenbui met wat onweersgeluid begin avond, maar nu weer droog.

[–] cambionn 1 points 2 years ago

I've worked a bit in serious gaming before, as back-end developer. Normally, you choose an engine that suits the needs (and resources) of the game you're making, and then you'll still do tons of scripting and possibly changes to the engine. In some cases, you might be forced by circumstances to use a certain engine, then you'll do even more alteration. In other cases, you might make your own engine, which is the most time consuning and complex but gives the best match with your aspirations for the game. It's made to measure after all. Either way, without coding it'll be impossible to make a game.

Since you have no experience coding, start small. I've seen many people with big dreams but little experience starting on a big project thinking their great engine-of-choice will carry them, and it just never works out. Do something simple like Pong to learn, then slowely go more complex each time you made something work. You can follow tutorials, but make sure you understand what you're doing, don't blindly copy-paste. Once you understand what you're doing, switching between (scripting) languages isn't too hard anymore.

I don't know what your aspirations are, but realise that fancy AAA games aren't something you'll teach yourself as a hobby project over night. 3D adds a lot of complexity, wanting to be able to make your own shaders and engine changes even more so. Game AI can also get quite complex, depending on how far you want to take it. Big games have a whole team of people specialising at different things for a reason, doing that all alone is hard. But for a hobby project without time limit it can be fun!

Take it one step at a time and have fun with it. Especially when it's a hobby, not your job. And remember, liking games and being a game dev are two very different things! I've seen a lot of people wanting to become game devs because they like games. And that's ok, as long as you're interested in the technical side of it. Because it is quite technical, games are some of the hardest things to program. You'll be doing a lot of math and stuff. So if you just like playing them, maybe ask yourself if development really what you want to do. But if you like the technical side, have patients and are willing to learn. Go for it! But start small and take it one step at a time.

It's hard to give more specific advice really. As with the engine choice, it all depends on whát kinda game you're making and what your aspirations are.

[–] cambionn 3 points 2 years ago

Personally I like Tusky.

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