Unless you are a serious outlier, you won't remember anything half as well as you think you will. And isn't that the point of the "collect experiences, not things" schtick? Why bother doing anything if you don't care whether or not you remember it.
Good tip. I'd personally feel too vulnerable with that much sound blocking, so loops are perfect for taking the edge off while still being aware of cars coming around corners or other people out of my eyeline.
They do, but in a way that I think felt limiting. You can't have too many identities without making them quite weak, and then you have limited slots to have them do something cool or just substitute for skills/stress checks.
There's also the feeling that your character can't progress at anything outside their identities, because progress in one skill is regression in another and is entirely at the fate of a dice roll.
I'm sure it's great for other people's playstyles, it's just not my cup of tea.
If it's something I can fix myself, fix it. If it's just reaching end-of-life I start looking for a new (or new-to-me) one and look a bit shabby until I find it.
Ties I would probably have more than one if I needed any; they feel more like a clothing item where the duplicates allow time to wash and dry (or dryclean? I have no idea how to care for a tie).
A good leather belt can easily last a decade, even a cheap PU "leather" one can last a year in a shabby state, which is fine with me while I slow-shop for a replacement. But if your lifestyle would make it more likely to get damaged and need frequent replacing, a backup so you're not left without makes more sense than taking that risk.
Storing things as close as possible to where they are used, and in a way that is very easy to put away even if that makes it more difficult to get out.
Strategic duplicates when something is used in multiple places (e.g. pens and pencils both in the home office for work use and the livingroom for tabletop RPGs).
Only having one option when I don't need the strategic duplicates, so there's no decision-making required (e.g. one handbag, one belt, one backpack).
Eh, we've tried it, but the skills being tied together and to the sanity meters ruined character builds, so it just wasn't fun. We've kept the idea of making connected characters (just an ally and a rival) because it makes for excellent plot hooks, but otherwise went back to 2nd Ed.
I use earplugs, sunglasses, and hoodies. I may look ridiculous with hood up and sunglasses on a cloudy day, but it feels like a bubble of safety.
"Modern Urban Fantasy" is synonymous with Unknown Armies 2nd Ed to me. Though it is very gritty in tone and revolves around the idea that magic makes you crazy, but the core mechanics are very flexible and it's a d100 system, you could probably just change the narrative fluff and have a perfectly workable, if lethal, game.
That is a concern, but it's still true that you operating at your best will look very different to someone whose autism comes with intellectual delays/impairments and mobility impairments. And the diagnosis is still graded in "levels", all that has changed is now you have to explain "level one is what they used to call aspergers".
I think getting rid of the Aspergers label was a big mistake on that part. Yeah he was a nazi eugenicist, blah blah blah, but having a label that both differentiates "people who seem like weird fuckups but are otherwise kind of normal?" from "people who have significant disabilities preventing a normal life" and is widely known was a useful shorthand to have.
Plus "aspie" is a much cuter term than "autist" that hasn't to my knowledge been used as a slur.
There's also no shortage of people who have been on waiting lists for years for a diagnosis.
Mine took almost 4 years between referral and assessment. Two of my friends have been waiting two and four years respectively when both were told the list was "about 18 months long", with medical professionals asking the latter if they're sure they want to keep waiting, trying to get them to come off the list. And this is an area that has shorter wait times than average for the country.
When you're dealing with that kind of scarcity of diagnosis it's not reasonable to dismiss anyone who has self-identified out of hand. Of course there are and have always been pretenders and misguided teens who want to feel special, but I also wouldn't be surprised if it turned out that a lot of those are some kind of neurodivergent and that desire to feel special is born of trying to find a "right fit" in a world that feels wrong.
Finding a soft lock of my hair and twirling it around my fingers. Both for the softness and the gentle tugging at my scalp. And as a bonus it's fairly socially acceptable.