atomicpoet

joined 2 years ago
 

I was a North American kid who grew up without an NES, and for this reason, I have a different perspective on retro video games. The common narrative in retro gaming circles is that the NES was everywhere—that it was totally dominant, and if you didn’t own one, you missed out. But when you look at the sales numbers, the story changes.

In North America, 30 million NES units were sold between 1985 and 1995. At the time, this was the most a video game console had ever sold—no question, it was huge. But compared to later systems like the PlayStation, PlayStation 2, or even the Nintendo Wii, it’s not that much. In fact, if you combine Sega Genesis and Super Nintendo sales, the NES didn’t outsell them.

So what did everyone else play? Because I guarantee that just because you didn’t own an NES didn’t mean you weren’t playing video games at home. I’m just going to talk about what I played, because I don’t think I was unique in this regard.

—-

My first video game console, the one I got when I was three years old, was an Atari 2600. I got it in 1984, and it was my only console for a few years. By no means was it as good as an NES in terms of graphics or sound—I mean, come on, the 2600 hardware came out in 1977, and even then, it was underpowered. But it had a lot of great games that kept me busy: Asteroids, Missile Command, Pac-Man (even though it wasn’t as good as the arcade version), Frostbite, Frogger—you name it.

It was easy to enjoy these games at the time because arcades were still huge in the ‘80s, and the Atari 2600 had a great selection of arcade ports. I remember wanting an NES because it was clearly better than the 2600, but my parents said they couldn’t afford one. And that was that.

—-

Sometime in the late ‘80s, though, my mom got me a Commodore 64. The funny thing is, she didn’t see it as a gaming machine—she thought it would help me with schoolwork, that I’d be using it for highly educational purposes. Little did she know.

Someone we knew found out I had a Commodore 64 and gave us a huge stack of floppy disks. My mom was thrilled, thinking it would help with my studies. What she didn’t realize was that those floppies were packed with pirated games. I had no idea at first—I’d just put in a random floppy, load it up, and see what was on it. Most of them weren’t labeled well, so it was always a surprise.

One day, I loaded up a floppy and saw “OutRun.” I was blown away. I remember thinking, “Okay, this thing is going to keep me busy for a long time.” And it did. I played Ultima, Lode Runner, Donkey Kong (which, believe it or not, was officially released on the Commodore 64), Ghosts ‘n Goblins—you name it. The amount of time I spent on that machine was insane.

What a lot of people don’t realize about the Commodore 64 is that many NES games were also released on it—Bubble Bobble, Castlevania, and while Super Mario Bros. wasn’t there, The Great Giana Sisters was. That game was basically Super Mario Bros., and I actually grew to like it more. The music, composed by Chris Hülsbeck, was amazing. I remember stumbling across a symphony orchestra playing the theme music on YouTube one day, which just confirmed that other people appreciated it as much as I did.

But the game that truly made me feel like I had something legendary on my hands? Turrican. Man, Turrican was magical. I have never had an experience quite like it. How people feel about Contra—that’s how I feel about Turrican.

—-

In the early ‘90s, I got a 286 PC, which introduced me to the world of shareware. I wanted the big games everyone was talking about, like Wing Commander, but my machine couldn’t handle it. Instead, I played stuff like Commander Keen and Duke Nukem, mostly games from Apogee and id Software. In some ways, it felt like a downgrade from my Commodore 64, so I still played on that, but my mom was pretty intent on us “keeping up with the times.”

Still, PC gaming had its advantages. Games were cheap—you could literally walk into a dollar store, pick up a shareware title for a buck, and go to town. I had so many variations of Tetris on my 286, it was ridiculous. A little later, we upgraded to a 386, and I finally got to experience Wolfenstein 3D and Doom. By then, the NES era was ending, and at that point, I felt like I didn’t need a console—PC gaming had everything I wanted. And 30 years later, I’m still playing Wolfenstein and Doom.

—-

Eventually, my mom did try to get me an NES. It was Christmas 1991, and I was overjoyed when I unwrapped my gift—finally, I had something to replace my old Atari 2600. But the NES was broken. My mom felt bad and told me, “We’ll return this, and you can pick out whatever console you want.”

This was 1991. The options were NES, Super NES, or Sega Genesis. I looked at the Genesis box and saw Sonic the Hedgehog, and to me, the choice was clear—I needed Sonic. By then, I was 10 years old, and Mario felt like it was for babies. Sonic had attitude, and being a kid in the early ‘90s, I obviously wanted the character with attitude.

I loved my Sega Genesis—it was like rock and roll to me. It did what my Commodore 64 and 286 couldn’t: display lots of colors, lots of sprites, with parallax scrolling to boot. I had so many games: Earthworm Jim, NHL ‘94, Sonic Spinball, and eventually Street Fighter II: Championship Edition. At that point, I didn’t want an NES—most people didn’t in 1991.

I became a full-blown Sega fan. Around this time, I found a Sega Master System in a pawn shop for $35. It wasn’t sold in stores anymore, but I grabbed it, and luckily, my local video store still rented and sold Master System games cheap. I got Phantasy Star, Alex Kidd in Miracle World, Space Harrier—hell, I even rented Sonic the Hedgehog for it.

It’s funny—when people think “8-bit console,” they immediately think NES, but my mind goes to Sega. And in places like Brazil, Australia, and Europe, plenty of people had similar experiences. But in North America, I was the only person I knew with a Master System. Still, it had an incredible library—Phantasy Star is one of the greatest RPGs ever made.

—-

I did own one Nintendo system—a Game Boy, which I got near launch in 1989. So it’s not like I was completely without Nintendo hardware, but it was handheld, not a home console. I played Super Mario Land, Tetris (obviously), Super Mario Land 2, and Teenage Mutant Ninja Turtles. That was about it, until I lost it. My mom was furious, but I had it for two years and played those games to death.

—-

And finally, there were the Tiger Electronics handhelds. People don’t really talk about them now, but they were a big deal. While an NES game might cost $60, a Tiger handheld was $20-$30, and they were everywhere. They weren’t great, but they amused me, and kids would trade them at school.

So, while I missed out on the “NES experience,” I never felt deprived. Between the Atari 2600, Commodore 64, Sega consoles, PC gaming, and handhelds, I had plenty to play. And honestly? I wouldn’t trade my gaming history for anything.

@retrogaming

 

I'm leveraging Piefed for something incredibly neat.

You might notice that I'm tagging my photography posts with usernames. In fact, those are not usernames -- they are #Piefed communities.

And to get the full effect of what I'm doing, it's important to visit each individual community for the full aesthetic impact. So here's the links:

  1. @dustbloom@piefed.social: https://piefed.social/c/dustbloom
  2. @blue@piefed.social: https://piefed.social/c/blue
  3. @lumoura@piefed.social: https://piefed.social/c/lumoura
  4. @sizz@piefed.social: https://piefed.social/c/sizz
  5. @recordpics@piefed.social: https://piefed.social/c/recordpics

More important is how I'm submitting content to those Piefed communities. From pixelfed.social and atomicpoet.org, I'm uploading photos from those two servers: pixelfed.social is my own artwork; atomicpoet.org is interesting art I stumble upon. After I upload a photo, I give it a description in a post, then tag it with the community "username" I want it to submit it towards.

Once the post is live, the originating server sends the post over to Piefed, and Piefed reposts it to the community I tag.

Voila! I now have submitted my post to an aesthetic and curated community, for which anyone can collaborate with me on.

Within a day, we got lots of activity here -- and several people are already interacting with photos posted there.

@fediverse@lemmy.world

 

I'm about to play Back 4 Blood, the "spiritual successor" to Left 4 Dead.

This game has mixed reviews. And based on comments, it looks like the online co-op and PvP is dead.

Now whenever I see blowback on games like this, I wonder if it's because Back 4 Blood is simply not exactly like Left 4 Dead even though it was made by the same developers. It's what I like to call the Yooka-Laylee Phenomenon.

Or is this more like the Mighty No. 9 Phenomenon where, it's not so much the spiritual successor isn't exactly like the original, but nowhere near as good as the original?

Hard to say without playing.

I do notice that, for whatever reason, Steam reviewers tend to privilege indie releases over AAA titles. So that might be something to do with it too.

I don't know. This is all conjecture from someone who's yet to play it yet. However, last Steam sale, I bought this for C$3.99 -- which was 95% off. So how bad can it really be?

Well, you know what they say -- YOLO!

@pcgaming@lemmy.ca

[–] atomicpoet@atomicpoet.org 3 points 3 weeks ago

@Charger8232@lemmy.ml I run my own server for a simple reason: it means owning my social media presence.

I own my content, my audience, and who I federate with.

 

Thanks to @mike@flipboard.social, I just had an epiphany about why centralization of the the world wide web happened:

Web browsers like #Chrome and #Firefox are stuck in an old paradigm of webpages -- which is an ancient way of viewing the web.

But that's not how the actual web works anymore. The real web is no longer about pages but about feeds, and the folks building web browsers -- Google, Apple, Microsoft, and Mozilla -- still don't realize this.

Even worse, feed functionality that used to exist natively in web browsers no longer exists. For example, it used to be that when you visited a webpage, web browsers would detect an #RSS feed -- giving you the option to subscribe. But starting with #Chrome, this feature was removed from modern web browsers.

However, that doesn't mean feeds have disappeared from the web. No, many have coalesced into walled gardens like #Twitter and #Instagram. And they're downright hostile towards access if you do not have an account on their services.

But that doesn't mean feeds have disappeared. Quite the opposite: they're more prevalent than ever with forums, podcasts, video, and more. They're still here, just harder to see simply because web browsers are stuck on that webpage paradigm.

So @surf@flipboard.social is essentially a web browser, not with a webpage paradigm, but a webfeed paradigm where -- instead of inputting URLs into an address bar -- it grabs feeds across from RSS, #podcast, and #socialweb feeds.

And frankly, this approach is brilliant. I use #Surf every day, and it's literally the first thing I check when I wake up in the morning.

With Surf, we've moved away from mere Fediverse clients. Now we have a genuine web browser for feeds!

[–] atomicpoet@atomicpoet.org 3 points 2 years ago

@Miczech@lemmy.ml @asklemmy@lemmy.ml I own a plethora of gaming consoles: NES, Genesis (original and Nomad, original Xbox and Xbox 360, PS1 and PS2, Wii, and Switch.

But my favourite is PC hands down. I own a Steam Deck and love it.