aes

joined 2 years ago
[–] aes@programming.dev 5 points 1 week ago

Change who's around you.

Plan B, try to change how you let them affect you. Easier said than done, but very effective when pulled off.

The perspective shift is this: if they bully you, tease you, put you down, and you get angry and sad, notice that you let them decide your feelings. Instead, view what they say, as something that says more about them than it does you.

Source: I struggled with bullying. I'm still considered odd, but that I'm OK with that.

[–] aes@programming.dev 1 points 2 weeks ago

No, but that's what it meant. Or maybe it was malicious, but it doesn't matter, because you need to give it the best interpretation. Somebody else reading it might take that interpretation and agree, so write for them, not the original commenter. (troll or not)

[–] aes@programming.dev 1 points 3 weeks ago

I'm glad you're enjoying PHP and have given me another perspective on the subject.

This comment is not optimized for engagement.

This is why I'm here.

[–] aes@programming.dev 7 points 3 weeks ago

I really prefer .config and .cache to just having random crap in your home directory. It comes with fallbacks, too, if you want things somewhere else.

xdg dirs are a win. I don't know which parts you might be thinking about, (and quite possibly being quite right about,) but this part, at least, is good.

[–] aes@programming.dev 2 points 1 month ago

I use the same setup with Syncthing and Obsidian. The git plugin sometimes gets confused, but nothing I can't untangle. I also use Syncthing for pictures off my phone, and ebooks onto it.

Actually, I think I do have a setup that might qualify as unusual: I use the scheduled backup feature of Podcast Addict to get a listing of listened podcast episodes, and then I inject them into my Obsidian notes.

[–] aes@programming.dev 3 points 1 month ago (2 children)

Tap water is so cheap it might as well be free, and it's probably included in the rent in a lot of places.

I guess it's not free in places that need to have a revolution first?

[–] aes@programming.dev 0 points 1 month ago

This.

Also, one of the machines is running the git plugin, so things get saved in my Forgejo as well. I guess I could set it up so they save to hit, but in different branches. 🤔

[–] aes@programming.dev 1 points 2 months ago (1 children)

Fair, but it's also just a way of saying that programming isn't a task for humans. (At least not in the correctness aspect)

[–] aes@programming.dev 1 points 2 months ago

Could also be a capital thing, which is why I'm curious. Cycling some of our streets here in Stockholm is definitely like, "oh, you had the idea to fit that thing in here" at all the drivers.

[–] aes@programming.dev 17 points 2 months ago (2 children)

It'd be interesting to see it by weight of those cars. My impression is that Italy has a lot of really small cars, while we here in Sweden have a lot of the US-style Emotional Support Vehicles

[–] aes@programming.dev 6 points 3 months ago

"Thanks for sharing your story, which nobody knew to ask for", perhaps?

[–] aes@programming.dev 8 points 4 months ago (1 children)

The second part sounds like a thing phones should already be capable of, if it weren't for trying to charge for something. Or snoop on me. Or something worse I just haven't thought of.

Enshittification is such a downer. Oh, well, guillotines will fix it eventually, I guess.

 

Hi. I'm at a complete loss, so...

Background: 4.0.3. A 3D "fps" world, with the usual capsule shape suspect protagonist. I'm adding a SubViewport, and a Camera to render onto a Decal with albedo set to a ViewportTexture from the SubViewport.

I can (sort of, unreliably) make it work in the editor, but never in the game(!) With transparent bg, it's just invisible, without, it's black, and if I pick the icon.svg instead, that works. The (inner, well, both actually) camera is active, and I've fiddled with Clear Mode and Update Mode on the SubViewport. (and every other setting I can think of)

In the editor, rendering both camera view and a label on top works, both in the SubViewport texture view, and on the Decal in the 3D view(!)

What am I missing?!

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