To add, this is because a typical evil character isn't . They're someone who has a major difference in perspective from yourself doing the best they can with the baggage of the choices and situations they've been dealt. You see this in the cultures on either sides of wars. They're invaders, we're liberators, etc.
A good evil play through doesn't start with the party having any idea of the evil they're unleashing. It's only after they've made every good and self-justified decision they can where you hand them the mirror and break their self-image allowing them to lean into it if they want to.
If you want to try this out for yourself so you can see how it works, go play some Rimworld until you have a lived-in colony. (1yr+)
To add, this is because a typical evil character isn't . They're someone who has a major difference in perspective from yourself doing the best they can with the baggage of the choices and situations they've been dealt. You see this in the cultures on either sides of wars. They're invaders, we're liberators, etc.
A good evil play through doesn't start with the party having any idea of the evil they're unleashing. It's only after they've made every good and self-justified decision they can where you hand them the mirror and break their self-image allowing them to lean into it if they want to.
If you want to try this out for yourself so you can see how it works, go play some Rimworld until you have a lived-in colony. (1yr+)