ZDL

joined 1 year ago
[–] ZDL@ttrpg.network 1 points 4 minutes ago
  • "Realistic" Fantasy: Chivalry & Sorcery
  • High Fantasy: HARP
  • Space Opera: Space Opera
  • Science Fiction: CORPS or EABA
  • Dieselpunk: Tomorrow City
  • Modern: CORPS or BRP
  • General Purpose: Spark, FATE (typically Accelerated Edition), EABA, or a BRP hack
[–] ZDL@ttrpg.network 4 points 15 hours ago

Way back in prehistory I played Car Wars when it first came out. (You know, before it became an unwieldy, badly-organized mess that rivalled even Star Fleet Battles for being impossible for normal folk to play.)

We missed one very key rule. The "damage" rating for weapons was a number of d6 to roll for damage. We played it as individual points.

Needless to say even the shortest auto duels were horrifically and painfully long to play out.

[–] ZDL@ttrpg.network 1 points 1 day ago (1 children)

They bounced three. In one of those links they cited SIXTEEN who openly used Nazi symbolism just in their avatars and whatnot.

Substack is still a Nazi bar.

But of course you didn't bother to check, did you?

You've (collective) got the information. And the solution to it, no less, in the last link. What you (collective) choose to do about it is on your head. But given what I've seen in the USA's so-called "left" you're going to cheerfully continue using a service that profits from Nazis.

You do you, boo.

[–] ZDL@ttrpg.network 1 points 1 day ago (1 children)

I'm pretty sure that my point was clear: "never" is a very fucking long time when it is already happening.

But sure, go get your feelings hurt. Buhbye.

[–] ZDL@ttrpg.network 3 points 1 day ago (4 children)

Substack is a leftist platform? Since when?

There's more. Many more. And a list of literal (as in swastika-flaunting) Nazis being hosted on Substack would be far longer. (Oh, and you might want to have a look at the dates on those articles. This is not new information.)

What do you call a bar, again, that lets Nazis openly associate? And what do you call the other patrons also in it?

Maybe the non-Nazis should read this: https://ghost.org/docs/migration/substack/

[–] ZDL@ttrpg.network 3 points 1 day ago (3 children)

Realities on the ground outside of the USA say otherwise. Here, for example, after a huge push toward ownership of individual vehicles, an ever-increasing proportion of those vehicles are permanently parked. Outside my window, for example, there's a square that is filled with cars parked bumper to bumper that haven't moved in the past year or two. Technically they're owned and would certainly be counted in ownership statistics, but it is physically impossible for any but the four cars at the end of the square to even be taken out of the lot.

Why?

Because the advantage of private ownership has been whittled away slowly but steadily over the past 20 years.

There was a time that a private vehicle was the only practical means to cross the two rivers (Han and Yangtze) that divide the city. Buses of the time were hideously uncomfortable, highly unreliable, and painfully slow. Going from my home to the then-largest park in the city (Zhongshan park) was a good 2.5-3 hour trip by bus. By car, even through traffic jams (which buses had to go through as well, obviously), it was 1-1.5 hours instead.

Today that same trip is slightly lower by car (cut off about fifteen minutes because of the Yangtze tunnel) but by metro it's about 25 minutes. And you don't have to hunt around for increasingly rare parking, then pay for that parking on top of it. And then repeat that when you get back home. More and more people aren't bothering to drive at all, leaving their cars in long-term parking "just in case" and that case never comes.

Personally I haven't owned an automobile since the second line of the Wuhan Metro opened, and the bus service got upgraded to serve it. There's no point. The rare times I need to use a personal vehicle in specific, taxi services are more than sufficient. For the price of a car I could use, after all, a taxi to go from one end of the city to the other and back every day. For two years. That very infrequent case of needing a taxi is a trivial expense compared to just the purchase price of a car (not including insurance, maintenance, fuel/electricity, etc. etc. etc.).

So "never" is a really long time that's ending as I watch.

[–] ZDL@ttrpg.network 2 points 1 day ago (7 children)

The irony of using a fasc-friend platform to talk about resisting fascists when Ghost is right over there.

[–] ZDL@ttrpg.network 1 points 1 day ago

The Apartheid Manchild has this weird obsession with Mars.

There will be no permanent settlement on Mars in the next decade. (I frankly doubt that there will even have been human footprints on Mars in the next decade!) There will be no permanent settlement on Mars in the next century. There will likely be no permanent settlement on Mars in the next millennium. And I'm saying that last one not because I don't think we'd have the technology in a thousand years, but rather because there is no point in living on Mars.

Mars has nothing we need that's worth maintaining a settlement in the face of conditions harsher than the absolute worst the Earth has to offer. If people want to live in a permanently cold shithole with nothing usefully accessible they can just build a house on Antarctica. It's a far cheaper way to fuck around and find otu.

[–] ZDL@ttrpg.network 3 points 2 days ago

Read George Polti's The 36 Dramatic Situations. It's a list of plot elements that have a snappy title, a list of participants in the plot element, a brief discussion of how it works, and then (unfortunately dated) references to dramas that used them.

Using this when building a world, or a campaign, or a local setting, lets you quickly set up a bunch of conflicts (ideally with interlaced participants so that single NPCs (or PCs) can be in different roles in different dramatic situations. Then you just let the events flow logically, and as the dramatic situations get resolved you get a plot. PCs can interfere with these dramatic situations and thus have an impact on resulting plots even if the overall setting is far larger than they are.

[–] ZDL@ttrpg.network 2 points 2 days ago

For depth in world-building I use a rule I call "Y-cubed". (I got it from somewhere else but can't recall the source anymore.)

For every detail you make, you ask the question "Why" three times.

So a village the characters have reached stop all work every 77 days for a festival. Why? It celebrates an ascended local hero who saved the village from a magical blight. Why 77 days? It took 77 days for effort for the blight to be defeated. ... And so on.

This is a rapid way to both build depth in your setting quickly, as well as inspire possible mysteries and intrigue for investigation later.

A slight modification works also for giving NPCs depth.

[–] ZDL@ttrpg.network 2 points 2 days ago

Anybody who thinks that the Apartheid Manchild was ever intending on reducing spending needs to be given a dunce hat and forced to sit in the corner.

[–] ZDL@ttrpg.network 1 points 3 days ago

Robert's cynicism is cracking these days soon. His laughter is increasingly forced and joyless.

These are shit times.

 

So when they return to port they can just Scandinavian.

explanation if needed"scan the navy in"

 

Apparently he doesn't understand cyberpunk either, which explains so much about him.

 

If only this were instead him being revoked membership in Society in general.

 

-10
Burn! (ttrpg.network)
 

The noted anti-trans Apartheid Manchild wants to have babies?

 

From the time a full subway car leaves a Beijing metro station to the time the next one takes its place is 51 seconds.

Here in Wuhan it ranges from 2 minutes to 5 minutes depending on the line and time of day. In Beijing it's 51 seconds.

Wow.

NGL, i'm kinda jealous.

 

Recalling that LLMs have no notion of reality and thus no way to map what they're saying to things that are real, you can actually put an LLM to use in destroying itself.

The line of attack that this one helped me do is a "Tlön/Uqbar" style of attack: make up information that is clearly labelled as bullshit (something the bot won't understand) with the LLM's help, spread it around to others who use the same LLM to rewrite, summarize, etc. the information (keeping the warning that everything past this point is bullshit), and wait for the LLM's training data to get updated with the new information. All the while ask questions about the bullshit data to raise the bullshit's priority in their front-end so there's a greater chance of that bullshit being hallucinated in the answers.

If enough people worked on the same set, we could poison a given LLM's training data (and likely many more since they all suck at the same social teat for their data).

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