KrokanteBamischijf

joined 2 years ago
[–] KrokanteBamischijf 3 points 2 years ago* (last edited 2 years ago)

That's exactly how to get better at Blender. Fuck around and find out (how to do things).

Depending on your specs, and what you're trying to learn next, dive into simulations, geometry nodes or basic rigging/animation. You'll have tons of rabbit holes to dive into.

I also suggest looking into Ian Hubert's Lazy Blender Tutorials, they're all 1 minute videos giving you hints about the workflow from idea to rendered scene. Great for practise without blatantly copying all steps from a video.

Oh and grab some free textures from Quixel, Poliigon or Polyhaven. Procedural textures are cool and all but there's nothing like photoscanned textures if you're looking for realism without spending too much time hand-crafting shaders.

[–] KrokanteBamischijf 27 points 2 years ago (1 children)

If anything, torrents have a region boost. Provided no one has servers or seedboxes set up, you're going to benefit hugely from seeders near your location.

[–] KrokanteBamischijf 1 points 2 years ago (1 children)

Honestly that probably goes for any interpreted programming language that supports imports.

Many Javascript frameworks just put their configuration into -.config.js files in the project root. Which is a pretty elegant solution that does not require custom parsing. Just import the config and go nuts.

Compiled (and by extension bundled) software obviously requires a different approach, but at that point you should probably consider storing your config in some kind of database.

Maybe there just isn't a right answer to the config conundrum if all the general solutions are janky in some way.

[–] KrokanteBamischijf 2 points 2 years ago* (last edited 2 years ago)

Now comes the hard part of defining all the Eeveelutions.

I feel like there are a few very distinct regional accents, but I'm having trouble coming up with the right distinction from the top of my head.

There's New England, the south in general, New York, Chicago which immediately trigger my brain to think of a very specific accent. Surely there is more to it though?

Edit: seems @slackassassin@sh.itjust.works made an excellent list.

[–] KrokanteBamischijf 2 points 2 years ago (1 children)

Ah right, Americans that aren't actually American, gotcha.

Or is it not just us Euro folks but the Accent in general?

[–] KrokanteBamischijf 4 points 2 years ago

Don't be discouraged, it doesn't come naturally and there is good reason to do so. The Scots are generally awesome people and the world needs more fer's, aye's and nae's in general.

Jus' expose yerself tae sum more Sco'ish and ye'll be jus' fine, lad.

[–] KrokanteBamischijf 7 points 2 years ago (1 children)

It's a cosmetic thing. @mojo@lemm.ee here has set a display name in addition to their username, which I believe supports any unicode character.

[–] KrokanteBamischijf 2 points 2 years ago

Which is exactly why my first sentence explicitly states "product leadership".

I agree, we don't need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I'm still having fun I'd be willing to spend more than if I get a couple hours of amazing gameplay and a giant "collect all these flags" middle finger for 100% completion.

Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.

[–] KrokanteBamischijf 1 points 2 years ago (3 children)

Yeah not a fan of YAML either. I simply don't see the benefit of getting rid of delimiters and replacing them with indentation. Yes, it does save several bytes, which might be important if you measure space in kilobytes I guess. It does provide cleaner files which may or may not be more readable.

It does not provide any advantages in parsing complexity. It does not provide any protection against typos.

I guess the same can be said of python, which forces indentation and therefore readable code formatting. Which is a problem that does not exist since the invention of code formatters and linters.

I like python for what it does but delimiters are actually useful in terms of readability. They provide an extra hint that the text you're about to look at conforms to a specific structure.

[–] KrokanteBamischijf 12 points 2 years ago (2 children)

This only works if you spin this with a product leadership strategy:

Shovelware games that don't offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

The thing is, this is not at all how pricing works if you're building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they've been used to for years. For as long as I can remember "full price" has always been $50 or $60.

Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I'll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.

[–] KrokanteBamischijf 14 points 2 years ago (5 children)

The python community would like to have a word with you.

[–] KrokanteBamischijf 10 points 2 years ago

The free games are 80% shovelware not worth playing, 15% indie experiments that have the potential to become a full game with another development iteration, and 5% AAA games that can be bought on sale for a fiver anyway.

I doubt much of their Fortnite money is actually being spent on licenses for these games. They likely negotiate some kind of "do it for the exposure" deal with the smaller developers in order to keep the flow of free games going.

Chances are the games given out for free will end up in a Humble Bundle at some point anyway. Which is when you acquire a steam key anyway.

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