This seems like it could be a little crazy, no?
Jozzo
I've been having a blast playing Ash support with my whack-ass build here:
- I use the augment Smoke Shadow to turn allies invisible & give a fat crit bonus to everyone
- the crit bonus does NOT scale with strength, so I can get away with negative strength
- the 15m range DOES scale with range, which is the main reason I build for range
- the 8s duration DOES scale with duration
- Replaced his 1 with Hydroid's helminth, which works well since we're modding for duration & range. I used to have silence instead, but that was boring! Tempest Barrage is a nice area CC & applies corrosive stacks to all enemies inside, shredding armour.
- I also use the augment for this, Viral Tempest, which applies viral ON TOP of the corrosive.
- This one DOES scale with strength, so my viral is not applied 100% of the time (39% with 40% strength). I use Growing Power to get that up to a more reasonable number, if I wanted to plug a forma into him I would slot Power Drift into exilus to boost it further as well (now that I bring this up, I'm formaing him as we speak lol).
- The AOE corrosive + viral combined with his 4th's slash procs help us deal surprisingly good damage despite negative strength
- I also use the augment for this, Viral Tempest, which applies viral ON TOP of the corrosive.
- Note I also use an under-levelled Narrow Minded so the range penalty isn't too high
The quest was really good! Im also loving the new mods & arcanes
NEW MODS
Take your Arsenal up a notch with brand new Mods!
Stats shown at max rank.
Magnetic Might (Pistol)
+60% Magnetic Damage
+40% Critical Damage
Worthy Comradery (Aura)
Squad receives +75% Weak Point Critical Chance.
Summoner’s Wrath (Aura)
Squad receives +75% Companion and Summon Damage.
Spectral Serration (Rifle)
+330% Damage while Invisible.
Primary Acuity (Rifle)
+350% Weak Point Damage
+350% Weak Point Citrical Chance
Multishot cannot be modified
Pistol Acuity (Pistol)
+350% Weak Point Damage
+350% Weak Point Critical Chance
Multishot cannot be modified
Merciless Gunfight (Pistol)
+45% Critical Damage
+1.2 Punch Through
Magnetic Capacity (Rifle)
+60% Magnetic Damage
+40% Magazine Capacity
Magnetic Welt (Shotgun)
Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5)
Magnetic Strafe (Shotgun)
+60% Magnetic Damage
+40% Fire Rate
Magnetic Rush (Melee)
+60% Magnetic Damage
+20% Attack Speed
Magnetized Cycle (Archgun)
+60% Magnetic Damage
+30% Fire Rate
Magnetized Core (Archmelee)
+60% Magnetic Damage
+40% Critical Damage
Magnetic Claws (Beast Claws)
+60% Magnetic Damage
+40% Status Duration
Radon Claws (Beast Claws)
+60% Radiation Damage
+80% Critical Damage
Good solution, cheers! I also followed the other commenter's idea to add it as a KDE shortcut so I can use it on demand.
I guess I'll just need to be careful not to paste a bazillion lines of text lol
Works awesome! Thanks for introducing me to xdotool, what a helpful utility. Question: what does the --file flag in your command do? I can't find it in the manpage
I had a similar problem, it was caused by undervoltage. Are you using the official power supply?
Reporting back!
Reformatted with btrfs, steam now does this when I open the game (didn't before):
anddd it works! Can't believe this whole headache was just exfat all along lol!
Thank you for your help :D
Reporting back!
Reformatted with btrfs, steam now does this when I open the game (didn't before):
anddd it works! Can't believe this whole headache was just exfat all along lol!
Thank you for your help :D
😎