Essence_of_Meh

joined 1 year ago
[–] Essence_of_Meh@lemmy.world 2 points 2 hours ago

Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.

So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

No need to apologise, people should have the option to play games however they want.

[–] Essence_of_Meh@lemmy.world 1 points 4 hours ago

Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe... possibly.

I'll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I'm just more interested in the fan interpretation of Cyrodiil to be honest.

[–] Essence_of_Meh@lemmy.world 3 points 4 hours ago (3 children)

That's me with every Bethesda game I played. I don't even treat them as games to beat, just worlds to run around in.

[–] Essence_of_Meh@lemmy.world 16 points 5 hours ago

That's not really a conspiracy theory. It's a pretty open, two pronged attack from both Russia and United States.
The former does its regular disinformation spam constantly. As for the US recently we had:

If we're talking about Musk specifically he:

Neither side is even pretending they're aren't trying to upend democracies and replace them with far-right autocracies.

[–] Essence_of_Meh@lemmy.world 3 points 2 days ago

I think I managed to overcome my dislike towards teen drama in media and started approaching it from a place of empathy, at least to some extent, which makes it way more tolerable. Same with characters making stupid decisions in emotional moments. That doesn't mean I give a pass to every single piece of "stupid" or "illogical" writing but it helps treat what happens like a real event rather than "well they should do X like a perfect logical machine".

My relationship with LiS games is a bit weird. I loved both the first game and Before the Storm but for whatever reason couldn't muster any interest in any of the following titles. I don't know why that is but none of them managed to grab my attention again. Maybe the first two came out at the right time, maybe they struck a familiar cord - either way they became a pretty important part of my life as well. Probably not as my favorite games ever (this honestly changes depending on a day and my mood/headspace) but important nonetheless.

[–] Essence_of_Meh@lemmy.world 2 points 2 days ago (1 children)

Not sure if it's borked or if they pulled the page but link doesn't work for me.

[–] Essence_of_Meh@lemmy.world 16 points 2 days ago (2 children)

Hope you have fun! It's a pretty great game, as long as you can deal with teens being teens (I know some folks can't stand it).

Please do post your thoughts afterwards, I'm curious how or if your opinion changes after completion.

[–] Essence_of_Meh@lemmy.world 1 points 2 days ago

Yeah, I totally get it. Old (and only mid) games can be a real coin toss between fun and tedium. Quality of the game doesn't affect my enjoyment too much but I understand that it can be an important factor for others (and even that can vary between games).

I can see your point about the story and I would really love to approach it from this perspective, for some reason I'm just unable to do so unfortunately. No idea why, I just can't. I have a much easier time seeing a reason for a third game (rip) considering the ending of Madness Returns but we all know how that went.

[–] Essence_of_Meh@lemmy.world 1 points 3 days ago

Eh, yes and no. There's definitely a spectrum of how well a game stands the test of time. Some titles hold up better than others - whether graphically (mostly due to art style), gameplay wise (some stuff was janky or bad even on release) or in any other way.

Besides the more objective, technical aspects there's also the fact that each person has different gaming experience and expectations to what they play. You can't drop a blanket statement "old game on new platform will be bad, duh!" and be done with it.

[–] Essence_of_Meh@lemmy.world 7 points 3 days ago (2 children)

Thanks for the write up. I never really thought how these games played on consoles so it's interesting to see this perspective.

While far from perfect, I really can't help but like the first game. I agree it didn't age well in some respects yet I still had quite a bit of fun replaying it not too long ago. Granted, I'm a weirdo who also likes Bungie's "Oni" so I tend to have a decent amount of resilience towards games like these.

I'm a bit torn on the sequel honestly. I do like it as a game (even if it's a bit too long in my opinion) but I feel that as a sequel to the original plot it's a bit... mean spirited (?) towards Alice. Maybe it's just me, but her starting the second game in pretty much the same situation as she was in the original kinda takes out of the ending of the latter.

[–] Essence_of_Meh@lemmy.world 4 points 4 days ago

Guild exclusivity is actually what I had in mind. Sure, there's nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I'd like.

Thanks for the reminder though.

 

While I wish it was longer and didn't go as far with her metamorphosis as it did, I feel like it was a decent enough ending.
At the very least author didn't decide to burn it all down after cancellation, so that's something.

 

TL;DRIt was a surprising experience - in both positive and negative ways. Worth a shot if you like virtual photography and janky indie games.


This game is something I've been eyeing for a few years now but never really committed to actually playing it. I finally managed to snatch the game on sale a few days ago and decided to give it a go.

Umurangi Generation is a short indie title about photography in a "shitty future" as the devs put it. They really aren't lying about that.

Mauau View

Gameplay is pretty fun though FAR from polished. There's a lot of movement and physics jankiness, like getting stuck on or walking through geometry, launching in the air when climbing certain parts of levels etc.
Photo grading (one of the core features of the game) is pretty wonky, with colorful shots often being graded as not having enough color, dull photos being scored as colorful and game treating certain objects as if they were in the frame even if they are completely out of view. The last one is particularly important as the game lowers your score for taking pictures of specific items for example.
Oh yeah, you also can't adjust mouse sensitivity properly for whatever reason. All that's available are a few presets instead of full control with a slider like in any other game.

Otumoetai

Story is shown, not told (there are no dialogs at all in fact) - first through background details (like newspaper clippings and whatnot) and then directly by what's going on during the levels. I was going to write it off as "not that important to the game but still an interesting puzzle for those who want to hunt for the details" but after finishing the game I can safely say I was wrong. Heck, I was surprised how emotional the latter half (and especially the final level) felt to me.
It obviously won't be the case for everyone but I ended up liking it way more than expected.

Kati Kati Walled City

Visuals are rather simple and minimalistic but not in a bad way - they have a cohesive style that works well with game's atmosphere. Soundtrack is also filled with some fun bops and the only negative I can say about it is the fact that some tracks feel way too energetic compared to what's going on on screen.
Levels are small, simple and offer a decent variety. They could use some polish and, maybe, a bit more details in places but overall they aren't bad.

The Strand

Despite being far from perfect and even feeling like someone's first game project, I can't help but appreciate this title. It's simple, engaging and has a pretty strong direction. It's definitely worth a look (especially for the price I paid for it). It's also short, sitting at around 2-3 hours, so you won't have to worry about having to sink a lot of time for it.

The Strand

Sorry for the stream of consciousness. I'm still fresh after finishing the game and haven't fully organized my thoughts but I thought this could interest someone in the game (it's on sale on Steam for another day or so).

Edit: Brainfart correction.

 

Publisher Phoenixx and developer PEPOSOFT have announced pixel art high-speed action game FUBUKI ~zero in on Holoearth~ HOLOLIVE ALTERNATIVE for PC (Steam). It will launch this spring. A demo will be available starting February 25 as part of Steam Next Fest: February 2025 Edition.

 

cross-posted from: https://lemmy.world/post/25435006

Keep in mind that unlike standalone, Steam will only allow you to access specific version based on your region. Here are the links:

Just thought this might be of interest to someone.

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