Eibriel

joined 3 months ago
[–] Eibriel@sopuli.xyz 2 points 2 days ago (1 children)
[–] Eibriel@sopuli.xyz 1 points 2 days ago

I made several improvements on my Robot Anomaly game, and the Itchio page.

Take a look! Feedback for both is welcomed!! πŸ•ΉοΈ

https://eibriel.itch.io/robot-anomaly (password: anomaly)

Image alt: "A robot is looking down to us, an intimidating red light glows in they belly. In a room with homogeneous bright light and concrete walls.

In the background more robots in a row."

[–] Eibriel@sopuli.xyz 2 points 2 weeks ago

Thanks for checking the game and providing feedback, I'll look into camera smoothing!

I was also surprised by the file size. The game includes some environment changes in the rest of the game, so there are many 3D models.

The largest file in the package is about 50Mb i think.

Probably some textures are too big, and probably I need to reduce the texture size for the LightmapGI bakes.

Definitely will take a look into that also! Thanks!!

 

Hi! The game is nearly finished, I'm looking for feedback before releasing it!

You can check the beta version here:

https://eibriel.itch.io/robot-anomaly (password: anomaly)

Feedback is more than welcomed! Thanks!

( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )

[–] Eibriel@sopuli.xyz 2 points 2 weeks ago

Thanks for taking the time to test and leave feedback!

Its true that the game needs more "creepiness" (weird sounds, something moving, unexpected changes)

[–] Eibriel@sopuli.xyz 3 points 1 month ago

Saying hi from Lemmy!!

[–] Eibriel@sopuli.xyz 1 points 1 month ago

Congrats to the devs! It's a great game

 

From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."

 

Overtime Anomaly is a psychological horror game where you go through a week of overtime, completing work tasks in a nearly empty office building. Yet as the nights go on, you start noticing things are... off...

Will you survive this week of work, and finally get that promotion your boss has been promising?

Releases Q1 2025

[–] Eibriel@sopuli.xyz 1 points 2 months ago

Finding those settings was game changing!

 

Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).

Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.

 

Pueden darle wishlist en Steam.

29
Again! (sopuli.xyz)
 
[–] Eibriel@sopuli.xyz 2 points 3 months ago (1 children)

Maybe wasn't that way before, but when signing up on Bluesky now you are asked to choose a instance (bsky.social being the default), and the username contains the instance name, exactly like any Fediverse account.

46
submitted 3 months ago* (last edited 3 months ago) by Eibriel@sopuli.xyz to c/godot@programming.dev
 

I'm so happy about how this script that generates a roller coaster track from a Curve3D turned out!

You can find the code on GitHub.

Be sure to download track.gd, track_generation.tscn and meshes/track_sleeper_rollercoaster.res and fix the path to the mesh on the code.

The roller coaster will be part of my game horror Delta Park , adding to the creepy atmosphere.

27
Touch (sopuli.xyz)
 

if you can