EddoWagt

joined 2 years ago
[–] EddoWagt 4 points 1 month ago (6 children)

Man I really need to get into sonarr and radarr

[–] EddoWagt 1 points 1 month ago (1 children)

Does that go into effect for all devices on sale, or only for devices released after that date? Also, that software support section is great. That basically means all phones need atleast 6 years of support

[–] EddoWagt 7 points 1 month ago

The EU is way too big to just withdraw from

[–] EddoWagt 1 points 1 month ago (5 children)

I don't see how cherry picking is an issue when that issue literally can't happen when you're working with fractions, I also don't think those sizes are particularly uncommon?

[–] EddoWagt 2 points 1 month ago

Yeah that's fine, Death Stranding was amazing too and that's mostly a walking sim aswell

[–] EddoWagt 2 points 1 month ago (1 children)

I'm just saying that if you are working with some kind of base size, and want to do stuff in fractions or multiple of that base size, the inch is a pretty good size. 👍

I have a hard time understanding why you would prefer that over using decimal places to be honest, adding decimal places together is much simpler than different fractions

[–] EddoWagt 4 points 1 month ago

Well habits are valid and in the end a cm is just as arbitrary as an inch, but converting between units is just objectively easier with metric

[–] EddoWagt 1 points 1 month ago (7 children)

Just try adding 1/3 and 5/8. In my field fractions like that are nowhere near precise enough anyways, so you'd need to work with thousands of inches, which just makes you wish there was a smaller unit like millimeters

[–] EddoWagt 6 points 1 month ago (2 children)

Have had that game in my library for years, maybe I need to play it

[–] EddoWagt 5 points 1 month ago (14 children)

What I like is the use of parts of inches. Especially the fractions which are powers of two. Very useful. That's a little difficult with the cm and mm because they're already so small.

What? With millimeters you barely have to use fractions because it is so small, how is that a negative? Fractions are also way harder to understand if you need to het precise

[–] EddoWagt 2 points 2 months ago

That last paragraph hurts too much, some programmers live too much in a programmers bubble/underestimate UX design way too much

[–] EddoWagt 11 points 2 months ago

You can't just scale game prices linearly with inflation, sure costs of development have increased, not just because of inflation but also because games are much more complex now. But the gaming market has grown a lot and games are infinitely reproducible so that hugely increases profits.

I don't know how much we should pay for games, but just comparing it to inflation is useless

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